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CS2S561 2020/1 Group 5
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Post processing effects for sanity. #45

Closed 17078601 closed 3 years ago

17078601 commented 3 years ago

I think we can do better than a sliding bar to display sanity, I got my flatmates to test play the game a bit and they said they spent way too long staring at the bar which caused them to not notice the demons were haunting them. I think something similar to FPS games where the red comes in from the sides of the screens could be cool.

What do you guys think of these post processing effects? https://www.youtube.com/watch?v=9tjYz6Ab0oc

I like chromatic aberration for the style but vignette probably gives the player a better idea of how long they have left. What do you think we could use best? we could probably use them in combination if we played with it enough.

lordexishigh commented 3 years ago

Yeah thats a good idea and i think a mixture of the two should be nice, and maybe adding some of the lens effects for when you have high sanity. Amma add this in the ideas for further stages issue.

lordexishigh commented 3 years ago

This has been added (took me way more time than i expected), but still needs some testing and a script to handle the values based on the state of the game

lordexishigh commented 3 years ago

Added the script, works based on the bar levels. I will probably add more effects for when the player takes the potion n stuff

lordexishigh commented 3 years ago

I added the lens distortion effect and the chromatic aberration effect, played around with the values of the effects and i feel like its a good result. These two effects i made them work based on how many potions the player has used so far. Can someone check it out and tell me if its okay please ?

lordexishigh commented 3 years ago

Since none answers amma go ahead and assume they are good and close the issue