PlaceholderGames / 2022-yr1-team-nudibranch

Second CS1S464
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Levels and Level Logic #3

Open MatB30043856 opened 2 years ago

MatB30043856 commented 2 years ago

The general issue regarding the level designs, construction of the levels and any programming needed to be done on the levels. We need a build to submit by the end of the week. So we need at least 1 somewhat functioning level by then.

Kurtis12321 commented 2 years ago

Level Logic | ToDo List

Changes

Issues/Todo

MatB30043856 commented 2 years ago

I've blocked out the first level from memory, I'm currently working on adding skirting, doorframes and all of the signs. Once the button, door, and level end trigger are complete, we should be ready to build something with just 1 level. If we can get a build with more than 1 level that would be nice but I feel like it will take so long for players to learn to navigate it we should be fine. We can also get feedback and start tweaking things like how the gun fires and vision bubbles appear and disappear. image

Kurtis12321 commented 2 years ago

Level Logic | Update 2 | Commit:#aab4a2e

Changes

Issues

ToDo

Icing/Cherry ToDo

Kurtis12321 commented 2 years ago

Level Logic | Update 3 | Commit:#b05c054

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Issues/ToDo

Icing/Cherry ToDo

Door sound Door animation Button animation Door texture and model Button texture and model Game complete widget Level complete widget

Kurtis12321 commented 2 years ago

Level Logic | Update 4 | Commit:#965c825

Changes Moved button sound implementation from the tick method to a timer when the door is opened (apparently using the tick method is bad practice) Sound is now played from the CPP file rather than the blueprint

Kurtis12321 commented 2 years ago

Level Logic | Update 5 | Commit:#60f9d5f

Changes