When David released "level1" there were a few issues, as seen within other issues like #18, #29, #30. Of which I was able to resolve #30. Where I was able to remove the duplicate and added lights to the level, to resolve the strange lighting issues.
Additionally, I expanded upon the level by attempting to teach the players how to dismount from the wall in a language neutral way. I did this by simply creating a gap within the wall and a platform adjacent to the gap (as seen below).
With the ability for the player to walk up the ramps, the gap would almost trick the player into believing they would be able to clear it, by jumping with their new orientation. As the gap in the wall is smaller in length than the gap on the floor.
Instead this would dismount them from the wall, having them land on the adjacent platform.
Upon this platform, there would be the red cube.
In concept this would introduce the players how to re-orientate themselves using the ramps and how to get off any walls they are attached to.
They would then be trained to use these skills to complete the simple cube puzzle. Where they would have to pick up the red and blue cubes and put them on there corresponding coloured platforms.
However, due to the time constraint of the level needing to be complete for the next day, I wasn't able to complete the item pick up and because of the lack of time to create documentation, the gap within the wall was patched up. (Although this might be implemented within the future).
Level 1 Fixes
When David released "level1" there were a few issues, as seen within other issues like #18, #29, #30. Of which I was able to resolve #30. Where I was able to remove the duplicate and added lights to the level, to resolve the strange lighting issues.
Additionally, I expanded upon the level by attempting to teach the players how to dismount from the wall in a language neutral way. I did this by simply creating a gap within the wall and a platform adjacent to the gap (as seen below).
With the ability for the player to walk up the ramps, the gap would almost trick the player into believing they would be able to clear it, by jumping with their new orientation. As the gap in the wall is smaller in length than the gap on the floor.
Instead this would dismount them from the wall, having them land on the adjacent platform.
Upon this platform, there would be the red cube.
In concept this would introduce the players how to re-orientate themselves using the ramps and how to get off any walls they are attached to.
They would then be trained to use these skills to complete the simple cube puzzle. Where they would have to pick up the red and blue cubes and put them on there corresponding coloured platforms.
However, due to the time constraint of the level needing to be complete for the next day, I wasn't able to complete the item pick up and because of the lack of time to create documentation, the gap within the wall was patched up. (Although this might be implemented within the future).