I added a basic layout for the map so now there are walls and shelves and the warehouse is separate from the store.
There is a basic tilemap system with very bad textures that are being used to give colour to the map until official textures are created.
Movement has been redone so that it now uses the rigidbody2D movement system instead of transform.position. (This makes collision detection much easier)
I added a basic layout for the map so now there are walls and shelves and the warehouse is separate from the store. There is a basic tilemap system with very bad textures that are being used to give colour to the map until official textures are created.
Movement has been redone so that it now uses the rigidbody2D movement system instead of transform.position. (This makes collision detection much easier)