Closed JPaterson97 closed 2 years ago
Entrance: Nothing just a small corridor
First Room: Chest or something for the player to break for them to know that they can attack things
Second room: Slow moving skeletons to introduce the player to enemies and combat
Third room (corridor): some sort of trap (don't actually need to add trap, add box that says to skip past trap)
Fourth room: Small boss fight that hits harder and moves faster than normal enemys
final room: prisoner room, set them free, text box telling you that you've finished the dungeon
Had to keep the amount of props and different textures to a minimum due to file size constraints but, here is the pretty-much-final map with lighting and textures added.
Map completed.