PlaceholderGames / 2122-yr1-team-chungusv2

CS1S464 2021
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Map Design/Map Development. #8

Closed JPaterson97 closed 2 years ago

WelshPlayer commented 2 years ago

unknown

WelshPlayer commented 2 years ago

Entrance: Nothing just a small corridor

First Room: Chest or something for the player to break for them to know that they can attack things

Second room: Slow moving skeletons to introduce the player to enemies and combat

Third room (corridor): some sort of trap (don't actually need to add trap, add box that says to skip past trap)

Fourth room: Small boss fight that hits harder and moves faster than normal enemys

final room: prisoner room, set them free, text box telling you that you've finished the dungeon

amchonk commented 2 years ago

mapscreenshot1 mapscreenshot2 mapscreenshot3 mapscreenshot4 mapscreenshot5 mapscreenshot6 mapscreenshot7 ![mapscreenshot8](https://user-images.githubusercontent.com/91484439/146964345-6052fd66-0eb3-4c3d-849a-7285f702114b.J mapscreenshot13

mapscreenshot12

mapscreenshot11

mapscreenshot10 PG) mapscreenshot9

amchonk commented 2 years ago

Had to keep the amount of props and different textures to a minimum due to file size constraints but, here is the pretty-much-final map with lighting and textures added.

amchonk commented 2 years ago

mapscreenshot8

amchonk commented 2 years ago

Map completed.