The last few major changes that effect gameplay have been fully implemented and/or fixed
Game UI
Level
(Removed ceiling for better view)
Implementations:
Implemented toggleable view for Object list (Right on Game UI), this is so that the player's view isn't overly obstructed by the UI.
Implemented Room indicator (Bottom Left on Game UI), this is so that the player knows what room they are currently in, compared to what rooms the collectables are in.
Implemented sprint for the player, this is to possibly challenge those who like speedrunning.
Implemented a crosshair (Center on Game UI), this is so that the player knows what they are looking at.
Fixes
Fixed the player being able to collect a game object, which could be considered to be a collectable when loading what objects the player could pick up; When the player picked up this potential collectable, it would throw an error, even though it seems to be a harmless error.
Fixed game objects not having colliders.
Moved all potential collectables under the "Room > (Room name)" Game Object for better organization.
Todo
Rename Game Objects that are collectable so that during the game, they don't appear as "smartphone (2) (Living Room)" but rather as "Smartphone (Living Room)" for example.
Add lights to dark rooms, and corridors.
Add colours to the walls/floors of the level, so that the level doesn't look like a greybox on final build.
Fix Main Menu overlay to fit to screen.
Redesign settings menu, due to lack of graphics/audio settings.
Implement loading overlay when click on "Play game" in Main Menu, due to long load time in WebGL build (26/10/2021).
Features addressed in commit b46aa3583ad99f73780ada8ddfa9e317c4cde1fc
Fix Main Menu overlay to fit screen.
Redesign settings menu, due to lack of graphics/audio settings.
Implement loading overlay when click on "Play game" in Main Menu, due to long load time in WebGL build (26/10/2021).
Todo
Rename Game Objects that are collectable so that during the game, they don't appear as "smartphone (2) (Living Room)" but rather as "Smartphone (Living Room)" for example.
Add lights to dark rooms, and corridors.
Add colours to the walls/floors of the level so that the level doesn't look like a greybox on final build.
Decide on timer limit, which the amount of time, the player has to collect the objects.
Fix Timer so that when timer runs out, it doesn't display "-01:-01" game over screen
Features addressed in commit 6d3f865c59833fb9676fddd8ad642f7d161a4a17
Add lights to dark rooms, and corridors.
Fix Timer so that when timer runs out it doesn't display "-01:-01" on game over screen.
Timer limit has been decided on 1 minute Forgot to change, Will be changed on next commitEdit: Corrected in commit 25ac6acf27a7f33e2df0e1e74cf069650fb8cbe6
Player can now continously jump by holding down Space, rather than pressing Space once the player hits the ground
Todo
Rename Game Objects that are collectable so that during the game, they don't appear as "smartphone (2) (Living Room)" but rather as "Smartphone (Living Room)" for example.
Add colours to the walls/floors of the level so that the level doesn't look like a greybox on final build.
Features addressed in commit 642bfdb2033ac2aa59e7ba2edb4bdaffe0f9c0b2
Rename Game Objects that are collectable so that during the game, they don't appear as "smartphone (2) (Living Room)" but rather as "Smartphone (Living Room)" for example.
Add colours to the walls/floors of the level so that the level doesn't look like a greybox on final build. (Due to amount of time, the level would need to be somewhat redesigned again for proper colours, so the level's walls, floor and ceiling are using a white material)
Features addressed in commit c4519b7b6327f1ec15d291814eb8dcd7d81f68c5
The last few major changes that effect gameplay have been fully implemented and/or fixed
Game UI
Level
(Removed ceiling for better view)![Level](https://user-images.githubusercontent.com/11707193/139064105-2b172efa-9edc-416a-beca-92859315bcb9.png)
Implementations:
Fixes
Todo