Currently the quest system goes from one area to another and activates like that.
We may need to add another class that detects or contains a variable letting a quest know if the item is being held. That way we could allow for Quests to also be item specific.
Currently the quest system goes from one area to another and activates like that.
We may need to add another class that detects or contains a variable letting a quest know if the item is being held. That way we could allow for Quests to also be item specific.