Open Porupu opened 6 years ago
I'll make the character. I'm imagining a blue spider-like square-ish character, of course animated.
So we agreed to make a little biological joke and make the main character a virus. Like this one: I'll draw it and make the animation.
Level Timer blueprint is almost done - this is it's principle, gonna make it fancier soon...
I used level blueprint for that - I hope that was a good idea, cause I've seen people on yt using some other blueprints.
The 'seconds' variable can be set on the left hand side by selecting the variable and in it's setting changing the value - I don't know about any smarter solution at this point
There is the food for a virus:
Here we go. All done: LINK TO ALL ART MADE BY ME
So the character can now eat the edibles, once it eats all of them (105 at this point) a new level opens, here's the blueprint for that:
Edible being destroyed:
Actor Edible sprite and triggerbox:
Gonna change the character soon.
References: https://www.youtube.com/watch?v=5KkcbO3Tmbw https://www.youtube.com/watch?v=nmHtwWbpuk4&t=792s https://www.youtube.com/watch?v=TtVO0aNMNGE https://www.youtube.com/watch?v=x98nZ64NAUQ https://www.youtube.com/watch?annotation_id=annotation_12574295&feature=iv&src_vid=x98nZ64NAUQ&v=er0kF608iFI
Character (almost) implemented:
In game:
Okay the minigame is hooked up to the first level we have, we're going to need different minigame level designs down the line for other levels when we have them.
Hey bud I'm gonna need you to make another one of these levels by monday if possible!
Gonna have them for you soon cap'
Made another level of the mini-game, the layout is a bit different, other than that the functionality is pretty much the same. New tilemap: The level: Screenshot from the game being played, edibles being eaten and destroyed, the timer is on:
Started making a pacman-like minigame (I imagine there being a little virus-like character running around eating stuff while antiviruses are walking around on patrols...), got the initial level from tilemaps.
And then a pic of the textures and stuff...
For character movement - an input setting in the project setting has been created (no pic attached), then within the char blueprint:
A character sprite (will be replaced by a flipbook later) and a camera settings:
Spawner blueprint for spawning the character:
Now, gonna start working on interacting with the environment and the level timer