In the last week I tailored the game quiet a lot, a list of things changed alongside merging the other's content:
The bug where you couldnt move coming from the menu came back after a merge, fixed that
Fixed the issue with the minigame that a 3rd layer showed and was in the way
Changed the model of the guards (Unfortunately couldn't get the walking animation working)
Colored the walls and floors of the level layouts we had, not all of them
Added an extra level where after you complete the hacking minigame, you have to make your way back out, but reds light come on and the guards are going your way
Added green lights above the objectives
Fixed it so when the player dies they actually respawn on the same level and not level 1
Built desks with lamps on them so it gives a better feeling to the maps lighting
Fixed an issue where the cursor didn't show on some levels
Fixed an issue where if the cursor went outside of the walls, the player lost mouse control over their character
Hooked a sequence of 3 pretty simple maps up after eachother, then the game returns to the main menu
In the last week I tailored the game quiet a lot, a list of things changed alongside merging the other's content: