PlaceholderGames / ProjectCARZZ

Repo for CS2S561 2018 Team 2
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AI variety #31

Closed Skeaar closed 5 years ago

Skeaar commented 5 years ago

To make the game and mostly the enemies a bit more versatile I'll implement more AI characters with different behaviours. Currently planned:

  1. Crawler - slow, no notice radius always follows the player.
  2. Runner - smaller radius, faster speed.
  3. "Tank" - slower speed, need bigger force to kill
DewyHealy commented 5 years ago

Different AI types would be great. You could perhaps look into making a horde of zombies (a group of zombies that will stick with each other), and if you were to get that working then maybe create something like a patrolling zombie horde.

Skeaar commented 5 years ago

Added a tankier AI. It uses the same scripts and animations as the default AI. I changed the Collision script by creating a public variable for the speed the zombie needs to be hit with to dye.