Closed Skeaar closed 5 years ago
Different AI types would be great. You could perhaps look into making a horde of zombies (a group of zombies that will stick with each other), and if you were to get that working then maybe create something like a patrolling zombie horde.
Added a tankier AI. It uses the same scripts and animations as the default AI. I changed the Collision script by creating a public variable for the speed the zombie needs to be hit with to dye.
To make the game and mostly the enemies a bit more versatile I'll implement more AI characters with different behaviours. Currently planned: