PlaceholderGames / ProjectCARZZ

Repo for CS2S561 2018 Team 2
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Framerate drop reduction #53

Closed Skeaar closed 5 years ago

Skeaar commented 5 years ago

The unity when we destroy game objects often run a garbage collection method on it's own. With large ammount of destroyed objects it could cause lag. We could look into object pooling for the zombies to further enhance the performance.