Closed Skeaar closed 5 years ago
The unity when we destroy game objects often run a garbage collection method on it's own. With large ammount of destroyed objects it could cause lag. We could look into object pooling for the zombies to further enhance the performance.
The unity when we destroy game objects often run a garbage collection method on it's own. With large ammount of destroyed objects it could cause lag. We could look into object pooling for the zombies to further enhance the performance.