Closed brynFAMOUS closed 6 years ago
Rigging a model of a humanoid figure in blender
Callum and I have implemented that skeleton for the monster mesh and rigged it for animation. We are having trouble at the moment with getting the skeleton to move the way we want for the animation but by next week we will try to get it all working for the master file.
Due to some problems with the implementation of the original rigging for the monster, I have decided to start over but will have it finished by next Tuesday/ before the holidays
Have rigged the Monster's skeleton and have put it into the Monster Branch.
The Monster has been rigged, animated and been implemented into the main branch.
https://cgi.tutsplus.com/tutorials/building-a-basic-low-poly-character-rig-in-blender--cg-16955