Closed GryffDerrick closed 6 years ago
For enemy movement, essentially do the same process as creating a moving platform.
just make sure the enemy has enough space to move.
We'll create hit detection which causes death at a later point.
good idea man. has this worked ?
It worked when I implemented it last Friday, all it needs is tweaking and adjustment based on placement
For enemy movement, essentially do the same process as creating a moving platform.
just make sure the enemy has enough space to move.
We'll create hit detection which causes death at a later point.