In v1.0.0-beta naive entity synchronization was addressed by sending entitySpawned payloads after a player connected. It's recently been discovered that sending these payloads before the client has initialized the game interface causes a crash in engine.shared.entities with the entitySpawned payload handler.
This critical bug affects all multiplayer Grid games and is scheduled to be fixed tonight.
In
v1.0.0-beta
naive entity synchronization was addressed by sendingentitySpawned
payloads after a player connected. It's recently been discovered that sending these payloads before the client has initialized thegame
interface causes a crash inengine.shared.entities
with theentitySpawned
payload handler.This critical bug affects all multiplayer Grid games and is scheduled to be fixed tonight.