Closed andrewmcwatters closed 9 years ago
I'll try and finish this last one this weekend. I really should focus more time on the features page for /grid
but it'll come when it does.
This is fixed upstream and just needs to be code dropped.
Fixed in v1.6.0
Any functions pushed to be drawn to the world lag behind a frame, due to the hierarchy in which they're pushed.
Fixing this requires a pre-world draw pass for gui elements, in order to know where the worldspace panels need to end up.