Closed andrewmcwatters closed 8 years ago
This is a technical niggle. When no spawnpoint is found via gameserver.getSpawnPoint( player ), the player's spawn position is set to vector.origin implicitly. This only occurs when _AXIS = false due to different client–server initialization paths.
gameserver.getSpawnPoint( player )
vector.origin
_AXIS = false
This is a technical niggle. When no spawnpoint is found via
gameserver.getSpawnPoint( player )
, the player's spawn position is set tovector.origin
implicitly. This only occurs when_AXIS = false
due to different client–server initialization paths.