Closed revolucas closed 4 years ago
Okay, the solution is simple in PHYSFSCloseProc free them:
`
file.ReadProc:free()
file.WriteProc:free()
file.TellProc:free()
file.FileSizeProc:free()
file.SeekProc:free()
file.FlushProc:free() `
Also, according to the callback wiki it might be safer to jit.off() before aiImportFileEx and jit.on() again after.
Got it. I'll check this out!
When loading multiple models it crashes with 'too many callbacks'
E:\GameDevelop\lgameframework\luajit.exe: ...eDevelop\lgameframework\lua\framework\graphics\model.lua:59: too many callbacks stack traceback: ...eDevelop\lgameframework\lua\framework\graphics\model.lua:59: in function <...eDevelop\lgameframework\lua\framework\gr aphics\model.lua:55> [C]: in function 'aiImportFileEx' ...eDevelop\lgameframework\lua\framework\graphics\model.lua:197: in function 'constructor' E:\GameDevelop\lgameframework\lib\class.lua:126: in function 'newModel' .\main.lua:64: in function 'load' E:\GameDevelop\lgameframework\lua\framework\init.lua:92: in function 'main' E:\GameDevelop\lgameframework\lua\framework\init.lua:275: in main chunk [C]: at 0x7ff63c054aa0 AL lib: (EE) alc_cleanup: 1 device not closed Press any key to continue . . .
EDIT: It is related to: http://luajit.org/ext_ffi_semantics.html#callback
Seems there is a limited amount of callbacks you can create.