Plastix / PixelPilot

A top down dogfighting game with pixel graphics.
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Plane powerup/perks #21

Open EyalSel opened 9 years ago

EyalSel commented 9 years ago

The following:

~ Consider the possibility of making different plane classes perform differently when flying above different terrains. Flying a plane above a sea is different than flying above a desert.

You begin with no perk slots open. As you progress you unlock game slots (there will be two).

Each perk slot allows you to use another perk in battle (so 0 perks in battle, 1 perk in battle, or two different perks in battle).

Perks should have recharge time.

The first perk can be activated by a forward screen swipe. The second with a backward screen swipe.

Perks can be strengthened and recharge times can be shortened, however, with whatever credits the game has.

Possible perks: A speed push forward: Possible ways to get stronger: Faster and longer push. Becoming bullet-proof while in speed-push motion. inflicting damage on planes when coming in contact during push. Faster recharge time.

Short-time invisibility or light refraction: Possible ways to get stronger: light refraction during invisibility is lessened. invisibility lasts for a longer time. Not becoming visible when bullets hit you. Not becoming visible when shooting other bullets. Having invisible bullets. Faster recharge time.

fire bullets (from slight additional damage to inflicting constant burn damage for a short time) (static): Possible ways to get stronger: more fire damage on hit. putting enemies on fire. higher fire damage over time when enemies are on fire. putting invisible people on fire.

Smart bullets (static): Possible ways to get stronger: bullets home slightly (slightly tilt to enemies). bullets hit enemy plane and bounce to hit another enemy plane for half the original damage. bullets dodge friendly planes (slightly tilt away from friends). Bullets that bounce off of planes on fire become themselves on fire (like the fire bullets).

sixth-sense (static): Possible ways to get stronger: see a faded and limited enemies' line of fire. sense invisible people (from increasing their light refraction to seeing them as red clouds). See other people's perks. Bullets slightly slow down when coming to your vicinity.

Lucky (static): Possible ways to get stronger: Some chance of dodging bullets (bullets "skim" but don't penetrate). Some chance to avoid going on fire. Shorter amount of time of being on fire if caught. shoot bullets that do not slow down near a sixth-sense user (hit them despite their sharpened senses).

sniper (shoot one powerful bullet that deals a lot of damage) possible ways to get stronger: bullet deals more damage. Bullet penetrates one plane and goes on its path, hitting planes potentially around it. Bullet becomes faster and harder to dodge. bullet becomes bigger and harder to dodge. Faster recharge time.

Helper (create small shields around teammates, heal teammates): possible ways to get stronger: apply on more teammates. stronger shield, greater healing. eliminate burning. increase field of influence. Faster recharge time.

Whew. I made them not OP using some checks and balances. We can make it more balanced later.

Plastix commented 9 years ago

Some of these could be made into powerups which randomly spawn in levels. E.g.

Power ups that are "obvious" are probably better.

EyalSel commented 9 years ago

I wrote these with a multiplayer base in mind. For single players they should definitely just spawn in levels.

Plastix commented 9 years ago

Multiplayer is very far on the roadmap but we will probably implement powerups of some type down the road.

EyalSel commented 9 years ago

Sounds good. Laying them randomly in the battlefield is a good start.