Open JEphron opened 9 years ago
All of our classes that use libgdx objects should probably have a dispose()
method that clears these.
LibGDX has a Disposable interface which we might consider having some of our classes inherit.
I assume scene2D calls that when it removes an actor?
Currently BitmapFonts are created in the Button class but are never disposed of. This may apply to other objects. See list here.