Plastix / PixelPilot

A top down dogfighting game with pixel graphics.
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Use z index order for drawing actors in HUD #79

Closed Plastix closed 9 years ago

JEphron commented 9 years ago

There's also the Actor.toBack() method

Plastix commented 9 years ago

That is what I was talking about. What should we use? Lets be consistent.

JEphron commented 9 years ago

So we'll use final ints to specify layers.

final int PLANE_LAYER = 2;
final int BULLET_LAYER = 1;
Plastix commented 9 years ago

Updated HUD.java with 9511003e467a6300110f6b573d9126604cb1eec1.