Platinguin / Godot-Water-Shader-Prototype

Water Shader Prototype for Godot
MIT License
322 stars 41 forks source link

In Godot 3.4, this beautiful water shader looks like floating shiny grid squares for some reason. #4

Open BracerJack opened 2 years ago

BracerJack commented 2 years ago

Untitled-1 In Godot 3.4, this beautiful water shader looks like floating shiny grid squares for some reason.

Eisenspalter commented 2 years ago

I have the same squares. Do you find a solution?

calumk commented 1 year ago

Someone has a solution here

https://www.reddit.com/r/godot/comments/yj359c/comment/iun9904/?utm_source=share&utm_medium=web2x&context=3

LivelyLiz commented 1 year ago

The problem is some issues with the UVs on mesh import. Using a lower quality mesh or disabling the TexUV Optimization in the import settings fixes it. GodotOceanShader

See also the discussion on Reddit here

paultech commented 1 year ago

The problem is some issues with the UVs on mesh import. Using a lower quality mesh or disabling the TexUV Optimization in the import settings fixes it. See also the discussion on Reddit here

^ Confirm

Patch that brings project to match godot 3.x and fix the optimize_mesh_flags

godot3-x.patch.txt

BracerJack commented 1 year ago

The Godot reddit community is really amazing, I posted this here 11 months, 8 days ago and...silence... I posted this bug in reddit godot, got 339 upvotes in one day and problem was pinpointed immediately by the community. Thank you :D

And thank you once again to the original creator...wherever you are, BLESS YOU for making one of if not the BEST WATER in any game engines I have ever seen :-)