Open BracerJack opened 2 years ago
In Godot 3.4, this beautiful water shader looks like floating shiny grid squares for some reason.
I have the same squares. Do you find a solution?
Someone has a solution here
The problem is some issues with the UVs on mesh import. Using a lower quality mesh or disabling the TexUV Optimization in the import settings fixes it.
See also the discussion on Reddit here
The problem is some issues with the UVs on mesh import. Using a lower quality mesh or disabling the TexUV Optimization in the import settings fixes it. See also the discussion on Reddit here
^ Confirm
Patch that brings project to match godot 3.x and fix the optimize_mesh_flags
The Godot reddit community is really amazing, I posted this here 11 months, 8 days ago and...silence... I posted this bug in reddit godot, got 339 upvotes in one day and problem was pinpointed immediately by the community. Thank you :D
And thank you once again to the original creator...wherever you are, BLESS YOU for making one of if not the BEST WATER in any game engines I have ever seen :-)