Open calrk opened 1 year ago
I think we should add the include in AR
flag otherwise it will run into same set of issues as with Products/Models. We can also automate the usdz/reality generator to include the Audio file.
Q: Can we enforce via UI/warn user if multiple audio files have been toggled with include in AR
?
We can control it client side, and if ever there is a case there are multiple audios, we just choose one and the user's can get rekt
The choice won't depend on order, it'd basically be whatever the API returns first in the list when fetching a scene.
The requirements for this have changed. Since we have a backend that can include audio files in USDZ files, the IOS backend can include as many files as it likes whilst Android only allows one file. Should we bring back the include in AR
option for audio for consistency?
About
At the moment a scene launched with a sceneAudio in it, will not load with the audio file.
Proposal
If a scene contains a single audio file, include it in AR If a scene contains multiple audio files, do not include in AR
Alternately
We could add a flag on sceneAudio like on sceneModels 'include in AR'
Is this possible to do in iOS with a realityfile or USDz file? Sample for android: