Open PlatyPrograms opened 7 years ago
BRIDGES
Some nodes are bridged; that is, they are connected by a bridge that elephants, siege engines, etc can't cross. To handle this, I'm putting in another list bridged
of bridged nodes and if a piece that cannot traverse bridges tries to move it checks to see if the target node is in bridged
before proceeding.
Here's a thread for discussion of various little things that don't merit their own issues