Closed Kurtis02 closed 1 year ago
Hello @Kurtis02 !
The type of connect login that you will want to do will depend a lot on your title, and what platforms you plan on supporting. If you're just wanting to get started looking at the samples and the SDK, I recommend using an Epic Account to do the connect login, which can be done with the EOSManager.StartConnectLoginWithEpicAccount
method.
There is an example of it being used in the UILoginMenu, which can be installed, along with the rest of the samples, into your project when via the Unity Package Manager.
Hey Andrew,
Thanks for the quick response; using StartConnectLoginWithEpicAccount
works. Much appreciated!
Describe the bug Calling
EOSManager.Instance.GetProductUserId()
is returning null, even after successful login.To Reproduce Our login code looks like this:
Expected behavior
GetProductUserId
returns a valid product user ID.Desktop (please complete the following information):
Additional context I need the
ProductUserId
to access the achievements API (I think, anyways. If not please let me know).While trying to fix this issue, I found issue #196 . The solution here was to call
StartConnectLoginWithDeviceId
, however this call fails for me (EOS error: "DeviceId access credentials not found on the local device.").Any help is appreciated.