PlayEveryWare / eos_plugin_for_unity

Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
https://eospluginforunity.playeveryware.com
MIT License
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Win32 Exception #522

Closed Miguelfanclub closed 7 months ago

Miguelfanclub commented 7 months ago

After correctly configuring the Dev Portal options and login in the dev auth tool, i get this error any time I Play any of the scenes:

Win32Exception: Searched in : D:/Projects/eos_plugin_for_unity-stable/Assets\Plugins DLLHandle.LoadDynamicLibrary (System.String libraryName) (at Assets/Plugins/Source/Core/DLLHandle.cs:190)

andrew-hirata-playeveryware commented 7 months ago

Hello @Miguelfanclub How did you install the plugin? Sometimes that kind of error can occur from just cloning the repo without git-lfs installed, as the default windows libraries won't be fetched without git-lfs.

It's generally recommended to install via the upm package if you don't wish to install git-lfs. Installation this way will also provide you with prebuilt libraries, removing the need to rebuild all the native code.

paulhazen commented 7 months ago

Hi @Miguelfanclub, I'm going to close this issue due to inactivity. If (after determining that proper use of git-lfs is not to blame for the Win32 exception) you are still experiencing this issue, please feel free to reach out and re-open this issue.

Miguelfanclub commented 7 months ago

Sorry Paul, got distracted with other million tasks I have on my plate. I’ll let you know as soon as I come back with this.

Thanks again Miguel

Enviado desde mi iphone

El El lun, 29 ene 2024 a las 21:58, Paul Hazen @.***> escribió:

Closed #522 https://github.com/PlayEveryWare/eos_plugin_for_unity/issues/522 as completed.

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