Closed Miguelfanclub closed 7 months ago
Hello @Miguelfanclub How did you install the plugin? Sometimes that kind of error can occur from just cloning the repo without git-lfs installed, as the default windows libraries won't be fetched without git-lfs.
It's generally recommended to install via the upm package if you don't wish to install git-lfs. Installation this way will also provide you with prebuilt libraries, removing the need to rebuild all the native code.
Hi @Miguelfanclub, I'm going to close this issue due to inactivity. If (after determining that proper use of git-lfs
is not to blame for the Win32 exception) you are still experiencing this issue, please feel free to reach out and re-open this issue.
Sorry Paul, got distracted with other million tasks I have on my plate. I’ll let you know as soon as I come back with this.
Thanks again Miguel
Enviado desde mi iphone
El El lun, 29 ene 2024 a las 21:58, Paul Hazen @.***> escribió:
Closed #522 https://github.com/PlayEveryWare/eos_plugin_for_unity/issues/522 as completed.
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After correctly configuring the Dev Portal options and login in the dev auth tool, i get this error any time I Play any of the scenes:
Win32Exception: Searched in : D:/Projects/eos_plugin_for_unity-stable/Assets\Plugins DLLHandle.LoadDynamicLibrary (System.String libraryName) (at Assets/Plugins/Source/Core/DLLHandle.cs:190)