Closed The-RealBobi closed 5 months ago
Did you have Epic Launcher installed on the Mac device?
Did you have Epic Launcher installed on the Mac device?
Hi, yes. Epic Games Launcher is installed.
That might indicate our EAC implementation for Mac has something missing. We'll take a closer look on how EAC is set up for Mac.
Have you enabled use EAC
in Edit -> Preferences -> EOS Plugin
.
The EAC related configurations might need to be filled as well for eac_launcher.app
to work.
Have you enabled
use EAC
inEdit -> Preferences -> EOS Plugin
. The EAC related configurations might need to be filled as well foreac_launcher.app
to work.
Hello, yes, the "Use EAC" option is checked, and all the paths are filled correctly.
Hello, we found out that the permission flags for the EACLauncher have some interesting behavior on Windows, which is the platform we mainly build with, causing the upm to have missing info.
Quick fix is to run the command chmod +x eac_launcher
(preferably on the launcher in the package, as modifying the one in the build might be considered violation by the anti cheat detection), this will allow the user to execute the file.
We will look for a more elaborate way to fix this issue in following releases. Thanks for the report.
Closing this issue as it has been resolved in the development
branch.
Describe the bug Whenever I make a build in MacOS, and launch my game using the provided "eac_launcher" app, I'm always greeted by a "The application eac_launcher can't be opened" error.
To Reproduce
Make a build with EAC and launch your game with the "eac_launcher" app.
Expected behavior To have my game launched.
Desktop (please complete the following information):
Additional context This issue doesn't happen if I use the "start_protected_game" app provided with the EOS SDK, executing that app launches the game perfectly fine, with EOS and EAC.