Closed PetrBodnar closed 1 month ago
Hi, and thank you for the report, we will be looking at this issue shortly.
Some angles to attack the issue :
Is the app built with the macbuilder.cs
in our samples?
Does the game run without running through steam?
Hi,
Is the app built with the macbuilder.cs in our samples?
No, the app is built using standard com.playeveryware.eos/Editor/macOS/MacOSBuilder.cs
Does the game run without running through steam?
We are running app directly now, without Steam
Are the configurations of the package set correctly, and do they match Settings.json?
I checked - yes, the configurations of the package set correctly. We are continue to researching this issue on our side.
We removed com.apple.quarantine attribute from Settings.json (this attribute was on Settings.json for some reason):
xattr -d com.apple.quarantine ./EasyAntiCheat/Settings.json
and this didn't help.
Tried to launch with explicitly pointing to settings json
eac_launcher.app/Contents/MacOS/start_protected_game -anticheat_settings="./EasyAntiCheat/Settings.json"
and same result ("./EasyAntiCheat/Settings.json" not found).
Also checked for BOM in "./EasyAntiCheat/Settings.json" - no BOM.
Also tried
chmod 0777 "./EasyAntiCheat/Settings.json"
In all cases we can see that ./EasyAntiCheat/Settings.json exists (ls -l shows it).
Tried to some verbose logging from
eac_launcher.app/Contents/MacOS/start_protected_game
(like --verbose or something else) but no result - we couldn't found any args for that.
We fixed "Settings.json not found" by removing com.apple.quarantine from whole game dir:
xattr -r -d com.apple.quarantine ./game-dir/
Now we are trying to fix "Error loading anti-cheat module"
Do you have Epic Launcher installed on the device?
No (we don't use it).
It is possible that Epic launcher is needed for EAC to works, (like the bootstrapper does). Other than that, these are the possible problems stated in the document.
We are researching (already checked for firewall, client module, and Client Protections - all is ok). We will share the results when we will find the solution.
Hello!
We fixed this by adding
com.apple.security.cs.disable-library-validation
to entitlements when codesigning EAC bootstrapper (during notarization).
Describe the bug Hello!
We are added EAC to Mac build of our Steam game. When we launch our game we get window with message "Settings.json not found", but Settings.json are in place and filled with values. If we launch "start_protected_game.app/Contents/MacOS/start_protected_game" directly we got window with message "Error loading anti-cheat module".
In both cases there are no useful logs in
~/Library/Caches/com.epicgames.easyanticheat/PRODUCT_ID/DEPLOYMENT_ID/anticheatlauncher.log
Also we didn't find any useful logs in macOS Console app.Also there are no bootstrapper's log at
~/Library/Caches/com.epicgames.easyanticheat/anticheatlauncher.log
(which is mentioned here Anti-Cheat Bootstrapper).Can you help us please - how should we debug this issues?
Expected behavior Build should start
Desktop (please complete the following information):