PlayEveryWare / eos_plugin_for_unity

Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
https://eospluginforunity.playeveryware.com
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Unity 6 (6000.0.15f1) Android builds fail - "A problem occurred configuring project ':unityLibrary:eos_dependencies.androidlib'." #863

Closed SniperED007 closed 1 month ago

SniperED007 commented 1 month ago
  1. Created new project
  2. Added EOS Plugin for Unity (com.playeveryware.eos-3.3.1)
  3. Build to Android (works)
  4. Upgrade to Unity 6000.0.15f1
  5. Build to Android (fails)

    ERRORS:

Configure project :unityLibrary Variant 'debug', will keep symbols in binaries for: 'libunity.so' 'libil2cpp.so' 'libmain.so' Variant 'release', symbols will be stripped from binaries.

Configure project :launcher Variant 'debug', will keep symbols in binaries for: 'libunity.so' 'libil2cpp.so' 'libmain.so' Variant 'release', symbols will be stripped from binaries.

Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0.

You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.

For more on this, please refer to https://docs.gradle.org/8.4/userguide/command_line_interface.html#sec:command_line_warnings in the Gradle documentation.

UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()

ERROR 2:

FAILURE: Build failed with an exception.

BUILD FAILED in 2s

UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()

paulhazen commented 1 month ago

Hi @SniperED007, thank you for your interest and attention to detail when filing this issue. At the current moment, we do not support Unity 6 - and do not have immediate plans to support it.

That's not to say that we won't, or that we cannot provide some help here - it's more that support for other more commonly utilized versions of Unity is a higher priority.

I'll take a look into this and see if I can make some recommendations nonetheless - and will have some information for you by the end of the day on Monday.

paulhazen commented 1 month ago

@SniperED007 I am going to convert this issue into a conversation - as that is the context in which it makes sense to lend assistance for this. It is still not currently a high priority for the team - but that environment will be better suited for discussing options.