Closed SniperED007 closed 1 month ago
Hi @SniperED007, thank you for your interest and attention to detail when filing this issue. At the current moment, we do not support Unity 6 - and do not have immediate plans to support it.
That's not to say that we won't, or that we cannot provide some help here - it's more that support for other more commonly utilized versions of Unity is a higher priority.
I'll take a look into this and see if I can make some recommendations nonetheless - and will have some information for you by the end of the day on Monday.
@SniperED007 I am going to convert this issue into a conversation - as that is the context in which it makes sense to lend assistance for this. It is still not currently a high priority for the team - but that environment will be better suited for discussing options.
Build to Android (fails)
ERRORS:
Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0.
You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.
For more on this, please refer to https://docs.gradle.org/8.4/userguide/command_line_interface.html#sec:command_line_warnings in the Gradle documentation.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
ERROR 2:
FAILURE: Build failed with an exception.
What went wrong: A problem occurred configuring project ':unityLibrary:eos_dependencies.androidlib'.
If you've specified the package attribute in the source AndroidManifest.xml, you can use the AGP Upgrade Assistant to migrate to the namespace value in the build file. Refer to https://d.android.com/r/tools/upgrade-assistant/agp-upgrade-assistant for general information about using the AGP Upgrade Assistant.
Try:
BUILD FAILED in 2s
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()