Closed wtblife closed 9 months ago
Hello,
Apologies you are facing this. Could you get the logs using adb functionality? I am getting them calling the following from a Command Prompt, prior to launching the Android application:
adb logcat E > \<path where your log file will be generated>log.txt
This would help us narrow down the issue.
Here is the log: https://gist.github.com/wtblife/43456900fb17385d8488714ded4916d3
Well one thing that stands out is this:
09-22 08:48:16.477 12848 12870 W Unity : If you are upgrading your SDK, you can ignore this warning as PlayFabSharedSettings will be imported soon. If you are not upgrading your SDK and you see this message, you should re-download the latest PlayFab source code.
The crash is not on the PlayFabParty code but on the PlayFab SDK code. Could you try updating the PlayFabSDK? This can be done from the Unity editor. The version shipped with PlayFab Party is almost a year old, and we expect customers to update the PlayFab SDK. Also, as this occurs during retrieving the titleId, make sure your titleId is configured correctly.
Let me know if this is relevant and resolves the issue.
Unfortunately I'm not sure why that message is there since it's up to date and my title is set. I'm able to use the SDKs as expected on Windows. Seems like it's failing to find PlayFabSharedSettings in my Android build for some reason.
Alright. I was testing the Android build a couple of months ago and I did not encounter this, let me see if I can repro it with this PlayFab SDK.
One thing to try is to check whether this directory: Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset exists for you
Yep Assets/PlayFabSDK/Shared/Public/Resources/PlayFabSharedSettings.asset exists and has the settings configured from the extension. I might try building on a different PC to see if it makes a difference cause it seems strange unless I'm missing some build settings.
private static PlayFabSharedSettings GetSharedSettingsObjectPrivate()
{
var settingsList = Resources.LoadAll<PlayFabSharedSettings>("PlayFabSharedSettings");
if (settingsList.Length != 1)
{
Debug.LogWarning("The number of PlayFabSharedSettings objects should be 1: " + settingsList.Length);
Debug.LogWarning("If you are upgrading your SDK, you can ignore this warning as PlayFabSharedSettings will be imported soon. If you are not upgrading your SDK and you see this message, you should re-download the latest PlayFab source code.");
}
return settingsList[0];
}
I seem to have gotten it working now after disabling binary split and minify. I just ended up with this error following that:
09-22 19:26:27.598 6229 6316 E AndroidRuntime: FATAL EXCEPTION: Thread-5
09-22 19:26:27.598 6229 6316 E AndroidRuntime: Process: com.Taymes.Monstrategy, PID: 6229
09-22 19:26:27.598 6229 6316 E AndroidRuntime: java.lang.ExceptionInInitializerError
09-22 19:26:27.598 6229 6316 E AndroidRuntime: at okhttp3.OkHttpClient.<init>(OkHttpClient.kt:211)
09-22 19:26:27.598 6229 6316 E AndroidRuntime: at okhttp3.OkHttpClient$Builder.build(OkHttpClient.kt:944)
09-22 19:26:27.598 6229 6316 E AndroidRuntime: at com.microsoft.xplatcppsdk_internal.HttpRequest.<clinit>(HttpRequest.java:29)
09-22 19:26:27.598 6229 6316 E AndroidRuntime: Caused by: java.lang.IllegalStateException: Expected Android API level 21+ but was 34
09-22 19:26:27.598 6229 6316 E AndroidRuntime: at okhttp3.internal.platform.AndroidPlatform$Companion.buildIfSupported(AndroidPlatform.kt:370)
09-22 19:26:27.598 6229 6316 E AndroidRuntime: at okhttp3.internal.platform.Platform$Companion.findPlatform(Platform.kt:204)
09-22 19:26:27.598 6229 6316 E AndroidRuntime: at okhttp3.internal.platform.Platform$Companion.access$findPlatform(Platform.kt:178)
09-22 19:26:27.598 6229 6316 E AndroidRuntime: at okhttp3.internal.platform.Platform.<clinit>(Platform.kt:179)
09-22 19:26:27.598 6229 6316 E AndroidRuntime: ... 3 more
Which was resolved by updating the dependency to com.squareup.okhttp3:okhttp:4.11.0
Great to hear you have resolve these issues. Honestly, I was not aware of what is happenning when binary split and minify are enabled, will keep it in mind to learn more about it.
Are you able now to use the plugin? Have you tried creating and joining a network?
Also, out of curiosity, are you planning on using Voice Chat?
I have no plans to use voice chat currently, but everything is running as expected now (joining network, sending/receiving data, etc)
That is awesome. In that case, unless there is something else needed from us, you can close this issue. I am sure it will prove helpful to someone in the future, thus, really appreciate that you documented what you faced and how you resolve the issues!
I haven't begun debugging, but using the most recent SDKs in Unity 2022.3.8 targeting Android 13 I haven't had any luck getting the demo to run. It crashes immediately on Android while running without issue on Windows.
Has anyone else had success or reproduced this issue?