Experimental hackathon project representing a Thundernetes extension that when a maintenance event comes, it will:
Make the node Unschedulable (so no more GameServers are scheduled).
Delete any non-Active GameServers in that node so they are not allocated. An equal number of GameServers will be recreated in nodes which are not in maintenance.
Experimental hackathon project representing a Thundernetes extension that when a maintenance event comes, it will:
Azure documentation on how to handle scheduled events