What steps will reproduce the problem?
1. delete texture cache and create a zelda oot texture cache with highres
textures in glide64 final
2. start zelda oot
3. all textures will be blue colored
What is the expected output? What do you see instead?
all texture to have normal color is expected. if the texture cache is created
with myglide64 or an older version of glide64, everything works fine, even if
the cache files are loaded with glide64final
What version of the product are you using? On what operating system?
final version, win7x64, project64 or 1964
Please provide any additional information below.
GPU: GT555M
Original issue reported on code.google.com by scientif...@gmail.com on 23 Nov 2012 at 11:43
Original issue reported on code.google.com by
scientif...@gmail.com
on 23 Nov 2012 at 11:43