Closed kylesutton closed 7 years ago
Hi. Yep that's a known issue. The change from all "chunk data in one record" to cubic chunks that occurred with MCPE v1.0 is a big change for mcpe_viz to handle. I'll have a fix for this soon. (I miss the functionality too :)
Just pushed an update which should resolve this. Give it a try.
Updated & re-ran the spawn check, with slightly different results:
I'm guessing something's still not quite right, as the interior edges of the spawnable regions are still pretty squared.
However, there is an interesting development in the ring of down-arrows towards the center of the checked area. Here's the zoomed-in default view of that ring:
...here's the same view at layer 127:
...and finally, the view at the layer where the spawn points are actually marked (layer 16):
To install updates, I'm just overwriting the files & directories in my MCPEviz directory and overwriting the old map files with the newly generated ones. Let me know if there's a problem with that scheme that could be leading to these results.
Thanks, Kyle
Oh.. Yep. That didn't quite work out :) Just published an update that should resolve this. Give it a try.
Looks good!
No more squares:
I have another issue with the spawn check, but I'll open a separate ticket for it, as I don't think it's related to this cubic processing facet.
Thanks!
Hey Plethora,
I noticed a similar problem to what @Smeo00 was having in #11, where paths I walked since the 1.0 update would show as unexplored chunks. After a fix you pushed, those chunks now display correctly. However, the Spawnable Blocks option seems to not show spawnable blocks for those same regions that used to be blacked out.
Here's a screenshot of part of a 180-block radius spawn check around my main area:
Thanks for a pretty amazing visualization tool! Kyle