Closed kylesutton closed 7 years ago
Interesting. It could be that the those blocks near the old build limit have not had their block light values updated properly by MCPE. Could you go walk around these areas and then re-run mcpe_viz and see if things are different?
Re the UNKNOWN CHUNK VERSION -- that's innocuous. I need to update the code to not print that since we do actually know about v=3 (that's the version reported by MCPE v1.0 cubic chunks)
It took some work, but it seems to have fixed itself. For posterity:
Thanks, Kyle
Hey Plethora,
In checking out the fixes for #15, I found that spawnable blocks were showing on top of a structure that was at the prior-to-v1.0 height limit.
Here is the structure at one layer underneath the lit layer:
Here is the structure at the lit layer, with several rings of jack-o-lanterns & torches:
Here is the structure at one layer above the lit layer:
It seems to suggest that the blocks one above jack-o-lanterns are spawnable and that a ring one block up and one over from a ring of torches is spawnable.
I'm also getting several of these messages in the map generation log:
WARNING: UNKNOWN CHUNK VERSION! overworld 0x76 chunk (world format version): v=3
Is this suggesting that it's using the v2 processing functions because it doesn't recognize the
v=3
world format version token, and if so, is there an option to force it to use the v3 functions/world height?Thanks, Kyle