Closed Andrewgeochan closed 5 years ago
I'm also experiencing this and in fact have been through all the MCPE 1.1.x.x beta testing builds. Didn't report it as they were beta rels'. I'm on Firefox 54.0, checked on IExploder (eugh!). The world is huge but I've zipped the log, there are a few parsing issues in there also probably due to 1.1.x changes. Hope this helps. OldVillageW10.zip Thanks as always for the app!!
EDIT: should mention this world was moved from PE on android to PC and has been resaved from MCPE Win10.
People I found out what was the problem! There is a bug in the "Sign" code, if you delete the "Return", it will work perfectly~ -----------------------From this {"type":"Feature","geometry":{"type":"Point","coordinates":[717.5,1191.5]},"properties":{"Name":"SignNonBlank","SignNonBlank":{"Text1":"Leatherworker ","Text2":"Butcher ","Text3":"Weaponsmith","Text4":""},"TileEntity":"true","Dimension":"0","Pos":[-259,82,8]}}, -------------------------Into this {"type":"Feature","geometry":{"type":"Point","coordinates":[717.5,1191.5]},"properties":{"Name":"SignNonBlank","SignNonBlank":{"Text1":"Leatherworker","Text2":"Butcher","Text3":"Weaponsmith","Text4":""},"TileEntity":"true","Dimension":"0","Pos":[-259,82,8]}},
I think this may be fixed by the new versions lately. I'm going to close this. Please feel free to open a new one if it's still a problem.
Well done! you are a star!!
Seems it only affects Android MCPE 1.1 (1.0.9 works perfectly) Fail to copy and paste the whole log file to here, may be it's too large....
When I tried to locate mobs or object, in both IE and Firefox returns the following message.
Vector Load Error Error: ReferenceError: geojson is not defined
MCPE Viz Hint: If you are loading files from the local filesystem, your browser might not be allowing us to load additional files or examine pixels in maps. Firefox does not have this limitation. See README for more info...