Plonq / bevy_panorbit_camera

A simple pan and orbit camera for the Bevy game engine
Apache License 2.0
186 stars 36 forks source link

Render to texture support #34

Closed Plonq closed 1 year ago

Plonq commented 1 year ago

Adds ability to manage ActiveCameraData resource manually, which allows one to control cameras that don't render to a viewport (render to texture), or just generally allows forcing input from one window/viewport to be used for a specific camera.

This does not support multiple cameras that are controlled from different windows/viewports. The only way to have multiple cameras be controllable is to let the plugin handle ActiveCameraData.

Fixes #33