Adds ability to manage ActiveCameraData resource manually, which allows one to control cameras that don't render to a viewport (render to texture), or just generally allows forcing input from one window/viewport to be used for a specific camera.
This does not support multiple cameras that are controlled from different windows/viewports. The only way to have multiple cameras be controllable is to let the plugin handle ActiveCameraData.
Adds ability to manage
ActiveCameraData
resource manually, which allows one to control cameras that don't render to a viewport (render to texture), or just generally allows forcing input from one window/viewport to be used for a specific camera.This does not support multiple cameras that are controlled from different windows/viewports. The only way to have multiple cameras be controllable is to let the plugin handle
ActiveCameraData
.Fixes #33