Implements bounds/limits for how far the camera can move in any direction along the XZ place (i.e. panning). This allows one to set a bounding box matching the world/level so the camera can't just move out into nothingness.
The actual bounding box should be smaller than the world - it's the limit on the focal point, not the edge of the screen.
Implements bounds/limits for how far the camera can move in any direction along the XZ place (i.e. panning). This allows one to set a bounding box matching the world/level so the camera can't just move out into nothingness. The actual bounding box should be smaller than the world - it's the limit on the focal point, not the edge of the screen.