PluginBugs / Issues-CinematicStudio

Repository used to keep track of issues of my plugin CinematicsStudio
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%player% Doesn´t work at 1.4.3-r6 #18

Closed mario638 closed 1 year ago

mario638 commented 1 year ago

Terms

Discord tag (optional)

No response

What happened?

image

Steps to reproduce the issue

Create a NPC with %player% as skin Play the cinematic The skin is steve

Server version

image

CinematicsStudio Version

1.4.3-r6

ProtocolLib Version

image

LoneLibs Version

image

FULL server log

There is no errors

Error (optional)

There is no errors

CinematicsStudio config.yml

Timeline:
- '30'
- '115'
- '30'
- '0'
- '0'
- '0'
- '0'
- '0'
- '0'
- '0'
- '0'
- '0'
- '0'
- '0'
- '0'
- '0'
cameraTimeline:
- Survival,-54.9621,70.8602,42.4568,18.6967,-89.2178,true,true,true,0
- Survival,-48.346,68.0,42.4589,3.0809,-90.1642,true,false,true,100
- Empty
- Survival,-46.57,68.0,42.53,2.45,90.6,false,true,true,0
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
npcTimeline:
- Spawn,null,AIR,AIR,AIR,AIR,AIR,Survival,-46.57,68.0,42.53,90.6,2.6077,%player%,ewogICJ0aW1lc3RhbXAiIDogMTYxNTIxMTA5NTEzNywKICAicHJvZmlsZUlkIiA6ICJkYmNlZjMyZjI5ZDc0Y2UzOTUzOWMwYjBhMTE1YjZiZCIsCiAgInByb2ZpbGVOYW1lIiA6ICJyYW1waXJlIiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2I5MDY5NmViYzc0Y2U3YTkwMGVjOGFiZWVjMGRjMWNjYjM1MzRjMWI4YmE2Y2JkOWU4M2M1Y2Q3ZjM4MWZiNDgiCiAgICB9CiAgfQp9,qJYduRTp7UnuvtApIeEdPeYTny4SQ/PdzMUvJnBaOlauOQlUAWwEvGy/27aTRxRcKIE4B0g11jd2eH8hmQBa/jDd5DtAjAQp8WmNgce5LB9xlfxrlkumR5KwV95tTG3VMxsaNBAUESqrmJTIf76ZY5y4VE0VxTPZhGcr//zQfsyMJa+7TfvniikB6cgEootEcD5WJq5/PlVjbbzIbj0gKatV/gsFdTlnEGbtcFJWXr7vF62vGNKa0qzZDED0f3cjVKl5zQU343ndvF1BOShh2d9pNDsEsedwDHHYKA2MvWFI/AAXLAeVCN2DOqmWy17zvNlZrra/9deOVdO2mojNz55z3TE0Va3UC1QuK1HCK2dEvR/pruSy3ceRHgYc2o82avH8FdUEXPIDGUVOHzeI9yTNgN0/28KvxAKznN3/q28x4NwYXYnscX3Oim2mqQrJSWd3Qa8Z2aktGu87IKQsUkX1vhmHnG9zOVzdYXE1tfe2iYZzyrfSfZLgsz9SZ8dSLzA1rqZHYmAJDr754+3toutva8iSqGETcbg4+01M8LurDipX9oGAlrqgk+DFKvdmgufY1r+lEx4Of/0b3Xx2/LMTAmsLyVlKFF1QsX1gkeMYwdzvs2/xyUtnLEvjmrYW2Xy9f3qRP1wVNZJRquLXTP4AJu8IkkY/CVm4GUi2qT8=,AIR,PLAYER,0
- Recording,0,5
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
effectsTimeline:
- 'Command;titlemsg %player% :negro: -in:1 -keep:30 -out:1'
- 'Command;titlemsg %player% :cinematica: -keep:200'
- 'Command;titlemsg %player% :negro: -in:1 -keep:30 -out:30'
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
soundsTimeline:
- Sound,minecraft:item.chorus_fruit.teleport,1.0,1.0
- Empty
- Empty
- Sound,minecraft:item.chorus_fruit.teleport,1.0,1.0
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
- Empty
ID: 6
Settings:
  CommandsOnEnd:
  - efly %player% disable

Problematic items yml configuration file (optional)

No response

Other files, you can drag and drop them here to upload. (optional)

No response

Screenshots/Videos (you can drag and drop files or paste links)

image

mario638 commented 1 year ago

I created another cinematic put that in the npc and now it kicked me with this error 9:22:00 [SEVERE] [mario638] <-> DownstreamBridge <-> [lobby] - encountered exception java.lang.IllegalArgumentException: Team cinematic_npc_mario638 already exists in this scoreboard at com.google.common.base.Preconditions.checkArgument(Preconditions.java:220) at net.md_5.bungee.api.score.Scoreboard.addTeam(Scoreboard.java:73) at net.md_5.bungee.connection.DownstreamBridge.handle(DownstreamBridge.java:240) at net.md_5.bungee.protocol.packet.Team.handle(Team.java:124) at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:114) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:442) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:346) at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:318) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:440) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:800) at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:499) at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:397) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at java.base/java.lang.Thread.run(Thread.java:833) 19:22:00 [INFO] [mario638] disconnected with: IllegalArgumentException : Team cinematic_npc_mario638 already exists in this scoreboard @ com.google.common.base.Preconditions:220

LoneDev6 commented 1 year ago

Are you running an offline mode server? This was tested with online mode server and with offline mode + skinsrestorer. And it worked fine.

LoneDev6 commented 1 year ago

About the error, please next time open a new github report, do not post everything in the same issue report. https://github.com/PluginBugs/Issues-CinematicsStudio/issues/19

mario638 commented 1 year ago

Yes

waterof146 commented 1 year ago

i got the same problem to, i tried it on a clean server paper 1.19.2 (Offline and Online mode), 3 plugins CinematicStudio, LoneLibs, ProtocolLib.

and on my production server 1.18.2

on your test what version did you use?

i think i found the problem!, well i hope im right but i think you didnt upload the correct version on my console it says this, maybe its just you didnt change the name but could you check?

[CinematicStudio] Loading CinematicStudio v1.4.3-r5

waterof146 commented 1 year ago

Heres on my test server image image

and my Dev Server image image

LoneDev6 commented 1 year ago

Cannot reproduce on 1.19.4 (upcoming compatibility update)

https://user-images.githubusercontent.com/27242001/229088671-d99f9baf-1fdf-44c1-80a2-a0c3daeaaaf3.mp4

[11:55:16 INFO]: CinematicStudio version 1.4.3-r7
[11:55:16 INFO]: Cutscene Tool to create advanced cutscenes
[11:55:16 INFO]: Authors: LoneDev and CraterHater
> version
[11:55:18 INFO]: Checking version, please wait...
[11:55:19 INFO]: This server is running Paper version git-Paper-468 (MC: 1.19.4) (Implementing API version 1.19.4-R0.1-SNAPSHOT) (Git: 9087a64)