Closed mario638 closed 1 year ago
I created another cinematic put that in the npc and now it kicked me with this error 9:22:00 [SEVERE] [mario638] <-> DownstreamBridge <-> [lobby] - encountered exception java.lang.IllegalArgumentException: Team cinematic_npc_mario638 already exists in this scoreboard at com.google.common.base.Preconditions.checkArgument(Preconditions.java:220) at net.md_5.bungee.api.score.Scoreboard.addTeam(Scoreboard.java:73) at net.md_5.bungee.connection.DownstreamBridge.handle(DownstreamBridge.java:240) at net.md_5.bungee.protocol.packet.Team.handle(Team.java:124) at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:114) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:442) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:346) at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:318) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412) at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:440) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420) at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:800) at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:499) at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:397) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at java.base/java.lang.Thread.run(Thread.java:833) 19:22:00 [INFO] [mario638] disconnected with: IllegalArgumentException : Team cinematic_npc_mario638 already exists in this scoreboard @ com.google.common.base.Preconditions:220
Are you running an offline mode server? This was tested with online mode server and with offline mode + skinsrestorer. And it worked fine.
About the error, please next time open a new github report, do not post everything in the same issue report. https://github.com/PluginBugs/Issues-CinematicsStudio/issues/19
Yes
i got the same problem to, i tried it on a clean server paper 1.19.2 (Offline and Online mode), 3 plugins CinematicStudio, LoneLibs, ProtocolLib.
and on my production server 1.18.2
on your test what version did you use?
i think i found the problem!, well i hope im right but i think you didnt upload the correct version on my console it says this, maybe its just you didnt change the name but could you check?
[CinematicStudio] Loading CinematicStudio v1.4.3-r5
Heres on my test server
and my Dev Server
Cannot reproduce on 1.19.4 (upcoming compatibility update)
[11:55:16 INFO]: CinematicStudio version 1.4.3-r7
[11:55:16 INFO]: Cutscene Tool to create advanced cutscenes
[11:55:16 INFO]: Authors: LoneDev and CraterHater
> version
[11:55:18 INFO]: Checking version, please wait...
[11:55:19 INFO]: This server is running Paper version git-Paper-468 (MC: 1.19.4) (Implementing API version 1.19.4-R0.1-SNAPSHOT) (Git: 9087a64)
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What happened?
Steps to reproduce the issue
Create a NPC with %player% as skin Play the cinematic The skin is steve
Server version
CinematicsStudio Version
1.4.3-r6
ProtocolLib Version
LoneLibs Version
FULL server log
There is no errors
Error (optional)
CinematicsStudio config.yml
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