PluginBugs / Issues-CinematicStudio

Repository used to keep track of issues of my plugin CinematicsStudio
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I created another cinematic put that in the npc and now it kicked me with this error #19

Closed LoneDev6 closed 1 year ago

LoneDev6 commented 1 year ago

Copied from: https://github.com/PluginBugs/Issues-CinematicsStudio/issues/18#issuecomment-1466681999

9:22:00 [SEVERE] [mario638] <-> DownstreamBridge <-> [lobby] - encountered exception
java.lang.IllegalArgumentException: Team cinematic_npc_mario638 already exists in this scoreboard
at com.google.common.base.Preconditions.checkArgument(Preconditions.java:220)
at net.md_5.bungee.api.score.Scoreboard.addTeam(Scoreboard.java:73)
at net.md_5.bungee.connection.DownstreamBridge.handle(DownstreamBridge.java:240)
at net.md_5.bungee.protocol.packet.Team.handle(Team.java:124)
at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:114)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412)
at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:442)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:346)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:318)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:440)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919)
at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:800)
at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:499)
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:397)
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997)
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at java.base/java.lang.Thread.run(Thread.java:833)
19:22:00 [INFO] [mario638] disconnected with: IllegalArgumentException : Team cinematic_npc_mario638 already exists in this scoreboard @ com.google.common.base.Preconditions:220
LoneDev6 commented 1 year ago

Fixed in the upcoming update, you can now spawn two NPCs with the same name and skin without issues.

https://user-images.githubusercontent.com/27242001/229089234-475fbaa7-9f4b-4a8b-b550-67c30c4e706f.mp4