PluginBugs / Issues-CosmeticsCore

Repository used to keep track of issues of my plugin CosmeticsCore
https://lonedev.gitbook.io/cosmeticscore/
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1.2.3 still having cosmetics shown at wrong height issue #173

Closed Pattanawaris closed 10 months ago

Pattanawaris commented 11 months ago

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What happened?

issue from https://github.com/PluginBugs/Issues-CosmeticsCore/issues/168 is still exist in 1.2.3 with all dependencie plugins updated

Steps to reproduce the issue

Wear some cosmetic. Left Wardrobe. Change game view mode to third person view.

Server version

git-paper-259

CosmeticsCore Version

1.2.3

ProtocolLib Version

5.1.1 -Snapshot - 673

LoneLibs Version

1.0.27

FULL server log

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Error (optional)

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CosmeticsCore config.yml

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Problematic items yml configuration file (optional)

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Other files, you can drag and drop them here to upload. (optional)

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Screenshots/Videos (you can drag and drop files or paste links)

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LoneDev6 commented 11 months ago

Please refer to the new tutorials https://cosmeticscore.devs.beer/adding-content/body-cosmetic/static-body-cosmetic#implementing-the-self-models

You have to implement the self model 2, which I implemented to the default pack, you can get it in the default_assets.zip file under the CosmeticsCore folder (delete this file and restart if you can't get the updated one).

Pattanawaris commented 11 months ago

Yes but, how about If I didnt use Self model method pls?

LoneDev6 commented 11 months ago

It should look just fine if you don't use selfmodel, it was tested and working with default items.

WindUnwaken commented 11 months ago

Related to #172 Steps to reproduce the issue Wear some cosmetic. Left Wardrobe. Change game view mode to third person view.

Wardobe view is different from normal view (global view)

Pattanawaris commented 11 months ago

It still having issue :( . even in global view other players are saw it displayed at the wrong height too. image

Pattanawaris commented 11 months ago

More info: item displayed fine when first loaded(instant after teleported or join) then quickly lifted up to the wrong height one and stay at the wrong height.

LoneDev6 commented 10 months ago

I cannot reproduce the issue. Please provide an example CosmeticsCore yml file and the json models files for normal, self and self2 cosmetics. Also provide the 3 .bbmodel files.

https://github.com/PluginBugs/Issues-CosmeticsCore/assets/27242001/354e5b1f-84de-41a0-b6d1-238d99644fb9


NOTE: do you have any plugin which is adding nametags on top of the player? (as invisible armorstands riding the player) It might be the issue.

WindUnwaken commented 10 months ago

https://youtu.be/ZADrU2N9kQs

Please also check normal view

WindUnwaken commented 10 months ago

image image image

Outside the wardrobe, armorstand is on the top of head, In the wardobe, near the shoulder, maybe also make normal_2?

WindUnwaken commented 10 months ago

https://youtu.be/sozM-UXstpQ

This video shows armorstand position.

iFranticman commented 10 months ago

I'm having the same issues where my cosmetics are higher than normal. Other players can see it just fine but when i go into f5 i see them high. I use only elite creatures and it's on every cosmetic cape.

LoneDev6 commented 10 months ago

Please next time post a video to begin with. I now see that your issue is that the issue is reproducible on viewers of other players.

I will have to fix the Blockbench extension and the plugin too.

LoneDev6 commented 10 months ago

It is related to 1.20.2. I am going to publish a fix today for both bb extension and Spigot plugin.

iFranticman commented 10 months ago

When i updated i got this [12:51:37 WARN]: [ItemsAdder] Plugin ItemsAdder v3.6.2-beta-r4 generated an exception while executing task 276 java.lang.NullPointerException: Cannot invoke "org.bukkit.command.PluginCommand.setTabCompleter(org.bukkit.command.TabCompleter) " because the return value of "dev.lone.itemsadder.Main.a(String)" is null at ia.m.hs.(SourceFile:80) ~[ItemsAdder_3.6.2-beta-r4.jar:?] at ia.m.G.a(SourceFile:921) ~[ItemsAdder_3.6.2-beta-r4.jar:?] at org.bukkit.craftbukkit.v1_20_R2.scheduler.CraftTask.run(CraftTask.java:101) ~[paper-1.20.2.jar:git-Paper-280] at org.bukkit.craftbukkit.v1_20_R2.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57) ~[paper-1.20.2.jar:git-Paper-280] at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) ~[paper-1.20.2.j ar:?] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) ~[?:?] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) ~[?:?] at java.lang.Thread.run(Thread.java:840) ~[?:?]

LoneDev6 commented 10 months ago

Please do not report multiple issues on other issue pages. Anyway this is not related to CosmeticsCore, post your complete server log in a new issue report on ItemsAdder Github. https://github.com/PluginBugs/Issues-ItemsAdder/issues/

Pattanawaris commented 10 months ago

I think I'm still having this issue in latest version :(

in wardrobe: image

outside wardrobe: image

CONFIG:

squirrel_tail: enabled: true display_name: "Squirrel Tail" type: BODY_ITEM model: gui: potion:400008 normal: potion:400008 dye: enabled: false

aaa8881 commented 5 months ago

I'm still having difficulty to make this one working in 1.20.2+

sorry for ping @LoneDev6 , pinging as it's old thread and you will prob miss it without it.

only self view in 1.20.2+ is the problem. self and self_2 model are generated based on normal model , and normal_2 model also exists.

unsure if we're generating self_2 model incorrectly.

  1. should self_2 model generated from normal model?