Closed Pattanawaris closed 1 year ago
Please refer to the new tutorials https://cosmeticscore.devs.beer/adding-content/body-cosmetic/static-body-cosmetic#implementing-the-self-models
You have to implement the self model 2, which I implemented to the default pack, you can get it in the default_assets.zip
file under the CosmeticsCore folder (delete this file and restart if you can't get the updated one).
Yes but, how about If I didnt use Self model method pls?
It should look just fine if you don't use selfmodel, it was tested and working with default items.
Related to #172 Steps to reproduce the issue Wear some cosmetic. Left Wardrobe. Change game view mode to third person view.
Wardobe view is different from normal view (global view)
It still having issue :( . even in global view other players are saw it displayed at the wrong height too.
More info: item displayed fine when first loaded(instant after teleported or join) then quickly lifted up to the wrong height one and stay at the wrong height.
I cannot reproduce the issue. Please provide an example CosmeticsCore yml file and the json models files for normal, self and self2 cosmetics. Also provide the 3 .bbmodel files.
NOTE: do you have any plugin which is adding nametags on top of the player? (as invisible armorstands riding the player) It might be the issue.
Please also check normal view
Outside the wardrobe, armorstand is on the top of head, In the wardobe, near the shoulder, maybe also make normal_2?
This video shows armorstand position.
I'm having the same issues where my cosmetics are higher than normal. Other players can see it just fine but when i go into f5 i see them high. I use only elite creatures and it's on every cosmetic cape.
Please next time post a video to begin with. I now see that your issue is that the issue is reproducible on viewers of other players.
I will have to fix the Blockbench extension and the plugin too.
It is related to 1.20.2. I am going to publish a fix today for both bb extension and Spigot plugin.
When i updated i got this
[12:51:37 WARN]: [ItemsAdder] Plugin ItemsAdder v3.6.2-beta-r4 generated an exception while executing task 276
java.lang.NullPointerException: Cannot invoke "org.bukkit.command.PluginCommand.setTabCompleter(org.bukkit.command.TabCompleter)
" because the return value of "dev.lone.itemsadder.Main.a(String)" is null
at ia.m.hs.
Please do not report multiple issues on other issue pages. Anyway this is not related to CosmeticsCore, post your complete server log in a new issue report on ItemsAdder Github. https://github.com/PluginBugs/Issues-ItemsAdder/issues/
I think I'm still having this issue in latest version :(
in wardrobe:
outside wardrobe:
CONFIG:
squirrel_tail: enabled: true display_name: "Squirrel Tail" type: BODY_ITEM model: gui: potion:400008 normal: potion:400008 dye: enabled: false
I'm still having difficulty to make this one working in 1.20.2+
sorry for ping @LoneDev6 , pinging as it's old thread and you will prob miss it without it.
only self view in 1.20.2+ is the problem. self and self_2 model are generated based on normal model , and normal_2 model also exists.
unsure if we're generating self_2 model incorrectly.
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What happened?
issue from https://github.com/PluginBugs/Issues-CosmeticsCore/issues/168 is still exist in 1.2.3 with all dependencie plugins updated
Steps to reproduce the issue
Wear some cosmetic. Left Wardrobe. Change game view mode to third person view.
Server version
git-paper-259
CosmeticsCore Version
1.2.3
ProtocolLib Version
5.1.1 -Snapshot - 673
LoneLibs Version
1.0.27
FULL server log
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Error (optional)
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CosmeticsCore config.yml
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Problematic items yml configuration file (optional)
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Other files, you can drag and drop them here to upload. (optional)
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Screenshots/Videos (you can drag and drop files or paste links)
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