Closed paulreob closed 2 years ago
This is not a bug, don't use leather horse armor for furniture, use PAPER, only use ITEM_FRAME if you actually intend on allowing the item to be placed on a wall or ceiling which it shows you're not. Use ARMOR_STAND with the small attribute. Also you are using solid: true
which places and invisible barrier block so that you can place an item or block on top of the models. This was implemented for placing items on furniture like tables, if you make the seating lower than 16 pixel blocks then anything you place in top of it will look like it's floating. placing an item on a seat is not the same as a player sitting on a seat. Even though it's a footstool, unless its 16 block high then anything to place on it with the solid attribute will look as if it's floating, even if you remove the solid attribute and try to place the animal on it it will just merge at best.
if you want the animal sitting on the footstool then just make the stool and animal 1 model.
Why not use horse armor?! How the fuck do you want me to dye the furniture ._.
Makes another model with the stool and the animal, not what I'm looking for, it's not practical to do that.
Why not use horse armor?! How the fuck do you want me to dye the furniture ._.
first of all mind your language please, second, all you had to say was your were using horse armor for that purpose. If you don't want to make them 1 then your only other option is to raise your footstool to 16 block height and use the solid attribute.
Why not use horse armor?! How the fuck do you want me to dye the furniture ._.
first of all mind your language please, second, all you had to say was your were using horse armor for that purpose. If you don't want to make them 1 then your only other option is to raise your footstool to 16 block height and use the solid attribute.
Well yes, I expressed myself badly, I'm sorry. mm I will try with that configuration
But in theory it is possible to solve with the item frames that are placed laterally without the need of another configuration...
Im guessing the placing of an itemframe on top of another itemframe could be the cause of the model being placed vertically on top of the stool.
https://gyazo.com/6a6185b4aa009035ddd966170c43be55
It also happens if I try to place it on REAL_WIRE blocks.
https://gyazo.com/6a6185b4aa009035ddd966170c43be55
It also happens if I try to place it on REAL_WIRE blocks
Are you still using item_frame for those models?
Basically what I need to fix the height of where furniture get placed on REAL_NOTE blocks? Is this what this issue report is about?
Sorry but this was a bit confusing because of the offtopic of the messages. Please can @paulreob explain exactly what is the issue again? Thanks.
Anyway here is an explanation on when to use armor_stand and when to use item_frame. https://itemsadder.devs.beer/plugin-usage/adding-content/advanced/furniture/furniture-entity
Discord tag (optional)
! Pau#9216
What happened?
When trying to place a stuffed animal without a hitbox on a piece of furniture with a hitbox, it is placed laterally and not on the floor. This also happens with furniture with hitboxes placed one on top of the other.
I attach video and configuration of the corresponding furniture.
Steps to reproduce the issue
Server version
This server is running Purpur version git-Purpur-1509 (MC: 1.18.1) (Implementing API version 1.18.1-R0.1-SNAPSHOT) (Git: b88a81e on HEAD
ItemsAdder Version
ItemsAdder version 2.5.5
ProtocolLib Version
ProtocolLib version 4.8.0-SNAPSHOT-b539
LoneLibs Version
LoneLibs version 1.0.16b
ItemsAdder config.yml
Problematic items yml configuration file (optional)
Screenshots/Videos (you can drag and drop files or paste links)
https://gyazo.com/213a7973b5a6e2e87e2343c068488cb9
https://gyazo.com/c98d372c74ff3d4de3914cc47217f0a8