Closed ZERO511-55 closed 2 years ago
Works fine for me
amethyst_block:
display_name: display-name-amethyst_block
permission: amethyst_block
resource:
material: PAPER
generate: true
textures:
- block/amethyst_block.png
specific_properties:
block:
placed_model:
type: REAL_NOTE
break_particles_material: PURPLE_CONCRETE
sound:
place:
name: block.anvil.land
break:
name: block.bamboo.break
break_tools_whitelist:
- PICKAXE
- pickaxe
Terms
Discord tag (optional)
ZERO511#9062
What happened?
All blocks I make have the same default place and break sound of stone despite me defining "block.grass.break" & "block.grass.place"
I've even tried "BLOCK_GRASS_BREAK" & "BLOCK_GRASS_PLACE" and nothing changes.
I've tried on the latest version as well as reverting back to the version I used before to see if anything changed. "3.0.0" and just decided to stay on "3.0.2"
Steps to reproduce the issue
Adding the following code for sounds to a block will give you the same default block break/place sound. Regardless if it's all capitals or not and regardless if you use periods " . " or underscores " _ " sound: break: name: block.stone.break volume: 1 pitch: 1 place: name: block.stone.place volume: 1 pitch: 1
Server version
git-Purpur-1557 MC: 1.18.1
ItemsAdder Version
ItemsAdder-version 3.0.2
ProtocolLib Version
ProtocolLib-version 4.7.0
LoneLibs Version
LoneLibs-version 1.0.18
LightAPI Version (optional)
LightAPI-version bukkit-5.1.0
LibsDisguises Version (optional)
No response
FULL server log
logs_latest.log
Error (optional)
No response
ItemsAdder config.yml
Problematic items yml configuration file (optional)
Other files, you can drag and drop them here to upload. (optional)
No response
Screenshots/Videos (you can drag and drop files or paste links)
https://youtu.be/QJ30L4DxD2c