Open MoGGaming opened 1 year ago
Hello, your report will be looked into as soon as possible. Please do not bump this thread and don't post it on multiple platforms.
Thanks a lot for your patience.
Please provide a valid IA and AE configuration for me to reproduce the issue
IA config : https://paste.helpch.at/aladodiqoj.yaml
info:
namespace: elitecreatures
armors_rendering:
skeleton_overlord_animated_weapon_set:
color: '#8c196c'
layer_1: skeleton_overlord_animated_weapon_set/skeletonoverlord_armor_layer_1
layer_2: skeleton_overlord_animated_weapon_set/skeletonoverlord_armor_layer_2
use_color: false
items:
skeleton_overlord_animated_weapon_set_helmet:
display_name: Skeleton Overlord Helmet
resource:
generate: true
textures:
- skeleton_overlord_animated_weapon_set/skeletonoverlord_helmet.png
specific_properties:
armor:
slot: head
custom_armor: skeleton_overlord_animated_weapon_set
enchants:
- soulbound:1
AE Config : https://paste.md-5.net/xavehufiqi.shell
# << Example configuration >>
# lastchance: <-- Enchantment name
# display: "%group-color%Last Chance" <-- Display in item lore
# description: "Has a chance to heal when on low hearts" <-- Enchantment Description
# applies-to: "Chestplate" <-- What applies to (display purposes)
# type: "DEFENSE" <-- Enchantment type (controls when enchantment activates)
# group: "COMMON" <-- Enchantment group (For enchanter and right-click random books)
# settings:
# required-enchants:
# - "springs:1" # Can require specific level
# - "gears"
# not-applyable-with:
# - "frozen"
# applies: <-- List of items that it applies
# - ALL_CHESTPLATE <-- Item(s) list
# levels: < -- All Levels are under here
# 1: <-- Level indicator
# chance: 30 <-- Chance for enchantment to activate
# conditions: "%victim health% > 5 : %stop%" <-- Condition (read more about it at Conditions)
# effects: <-- All enchantment effects
# - "ADD_HEALTH:2 %victim%" <-- Effect(s) list
# Display (String) (No spaces or enchantment will break)
# Determines how will enchantment look in item lore
# Applies-to (String)
# Display used in Custom Enchantment books for %description% variable
# Group (Setting)
# INFO: Create enchantment groups in config.yml under enchanter configuration.
# Enchantment groups are used for enchanter, to sell specific type books. You can group them
# and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
# Enchantment Types List: https://ae.advancedplugins.net/enchantments/creating-enchantments/type-list
# Applies (Material)
# Determines which items will have the effects
# The Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
# instantly add availability for all specific armor type pieces.
# Use "ALL_ARMOR" to add all armor pieces.
# Use "ALL_HELMET" to add all helmets.
# Use "ALL_CHESTPLATE" to add all chestplates.
# Use "ALL_BOOTS" to add all boots.
# Use "ALL_SWORD" to add all swords.
# Use "ALL_PICKAXE" to add all pickaxes.
# Use "ALL_AXE" to add all axes.
# Use "ALL_EDIBLE" to add all foods.
# And so on, but make sure to use non-plural names of items!
# Levels (Numbers)
# Effects for each level, use as display in examples.
# Enchantment Effect List: https://ae.advancedplugins.net/enchantments/creating-enchantments/effect-list
# # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
# # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
# # e.g.: "STEAL_MONEY:<random number>10000-50000</random number>"
# # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
# # e.g.: "POTION:SPEED:1:100 %attacker% <chance>25</chance>"
# # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
# # Example usage: - "POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
# # If none is provided, effects will be given to the player who had custom enchanted item.
# # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: "%combo% > 0 && %combo% < 5 : %continue%')
# # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
# Area of effect: https://ae.advancedplugins.net/enchantments/radius-of-effect-enchantments
# Conditions: https://ae.advancedplugins.net/enchantments/enchantment-conditions
# Settings for enchantments
# *** This is not a required configuration section and each enchantment doesn't need to have it ***
# settings:
# required-enchants:
# - "springs"
# not-applyable-with:
# - "frozen"
# removeable: false # Makes enchantment non-removeable with blackscrolls
# disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
# disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
# - "My_World"
soulbound:
display: '%group-color%Soulbound'
description: A chance to keep item on death.
applies-to: Weapons + Tools + Bows
type: DEATH;PASSIVE_DEATH
group: FABLED
applies:
- ALL_TOOLS
- ALL_SWORD
- BOW
- CROSSBOW
- ALL_ARMOR
levels:
'1':
chance: 100
cooldown: 0
effects:
- KEEP_ON_DEATH
Video link : https://youtu.be/wiVI0iGzRoA
same issue with EcoEnchants
Terms
Discord tag (optional)
mog.gaming
What happened?
According to the IA wiki about AE I have added enchants in IA items like in any armor and ability was Soulbound. so when players die the armor is getting duped.
Steps to reproduce the issue
Server version
[13:54:49] [Server thread/INFO]: Checking version, please wait... [13:54:51] [Thread-10/INFO]: This server is running Paper version git-Paper-182 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) (Git: 29d1c7b) You are 12 version(s) behind Download the new version at: https://papermc.io/downloads/paper
ItemsAdder Version
[13:55:43] [Server thread/INFO]: ItemsAdder version 3.5.0c-r4b [13:55:43] [Server thread/INFO]: Customized Minecraft without client mods! [13:55:43] [Server thread/INFO]: Website: devs.beer [13:55:43] [Server thread/INFO]: Author: LoneDev
ProtocolLib Version
[13:56:58] [Server thread/INFO]: ProtocolLib version 5.1.0 [13:56:58] [Server thread/INFO]: Provides read/write access to the Minecraft protocol. [13:56:58] [Server thread/INFO]: Authors: dmulloy2 and comphenix
LoneLibs Version
[13:57:23] [Server thread/INFO]: LoneLibs version 1.0.25 [13:57:23] [Server thread/INFO]: Collection of libs used by my plugins [13:57:23] [Server thread/INFO]: Authors: LoneDev and others
FULL server log
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Error (optional)
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Problematic items yml configuration file (optional)
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Other files, you can drag and drop them here to upload. (optional)
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Screenshots/Videos (you can drag and drop files or paste links)
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