PluginBugs / Issues-ItemsAdder

Repository used to keep track of issues of my plugin ItemsAdder
https://itemsadder.devs.beer
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Players can destroy item adder items placed down in protective areas. #3145

Closed HalosDev closed 1 year ago

HalosDev commented 1 year ago

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Discord tag (optional)

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What happened?

So I placed down some items in a protective zone. Regular players can just click it and it breaks. The zone is fully protected with WG no blocks can be destroyed. Also we tryed using the perms to deny players from destroying it that did not work.

Steps to reproduce the issue

Place a furniture item down. In a protective zone, then on a alt account destory the item by just clicking on it.

Server version

[23:46:48 INFO]: Current: git-Purpur-2088 (MC: 1.20.2)*

ItemsAdder Version

[23:47:44 INFO]: ItemsAdder version 3.6.2-beta-r2

ProtocolLib Version

[23:48:17 INFO]: ProtocolLib version 5.1.1-SNAPSHOT-669

LoneLibs Version

[23:48:41 INFO]: LoneLibs version 1.0.27

FULL server log

No response

Error (optional)

None

Problematic items yml configuration file (optional)

info:
  namespace: elitecreatures
items:
  elite_crates_ice_chest:
    display_name: Ice Chest
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_id: 4000
      model_path: elite_crates/icechest
    behaviours:
      furniture:
        solid: true
        fixed_rotation: true
        entity: item_frame
        hitbox:
          length: 1
          width: 1
          height: 1
          length_offset: 0
          width_offset: 0
          height_offset: 0
        placeable_on:
          walls: false
          ceiling: false
          floor: true
  elite_crates_ice_key:
    display_name: Ice Key
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/icekey
  elite_crates_nature_chest:
    display_name: Nature Chest
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/naturechest
    behaviours:
      furniture:
        solid: true
        fixed_rotation: true
        entity: item_frame
        hitbox:
          length: 1
          width: 1
          height: 1
          length_offset: 0
          width_offset: 0
          height_offset: 0
        placeable_on:
          walls: false
          ceiling: false
          floor: true
  elite_crates_valentine_chest:
    display_name: Valentine Chest
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/lovechest
    behaviours:
      furniture:
        solid: true
        fixed_rotation: true
        entity: item_frame
        hitbox:
          length: 1
          width: 1
          height: 1
          length_offset: 0
          width_offset: 0
          height_offset: 0
        placeable_on:
          walls: false
          ceiling: false
          floor: true
  elite_crates_wind_chest:
    display_name: Wind Chest
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/windchest
    behaviours:
      furniture:
        solid: true
        fixed_rotation: true
        entity: item_frame
        hitbox:
          length: 1
          width: 1
          height: 1
          length_offset: 0
          width_offset: 0
          height_offset: 0
        placeable_on:
          walls: false
          ceiling: false
          floor: true
  elite_crates_lava_chest:
    display_name: Lava Chest
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/lavachest
    behaviours:
      furniture:
        solid: true
        fixed_rotation: true
        entity: item_frame
        hitbox:
          length: 1
          width: 1
          height: 1
          length_offset: 0
          width_offset: 0
          height_offset: 0
        placeable_on:
          walls: false
          ceiling: false
          floor: true
  elite_crates_lava_key:
    display_name: Lava Key
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/lavakey
  elite_crates_nature_key:
    display_name: Nature Key
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/naturekey
  elite_crates_valentine_key:
    display_name: Valentine Key
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/valentinekey
  elite_crates_wind_key:
    display_name: Wind Key
    permission: elitecreatures.use
    resource:
      material: PAPER
      generate: false
      model_path: elite_crates/windkey

Other files, you can drag and drop them here to upload. (optional)

info: namespace: merchant_pack items: apple_basket_stand: display_name: apple_basket_stand resource: material: PAPER generate: false model_path: apple_basket_stand behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1 basket_with_health_potions: display_name: basket_with_health_potions resource: material: PAPER generate: false model_path: basket_with_health_potions behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1

basket_with_mana_potions: display_name: basket_with_mana_potions resource: material: PAPER generate: false model_path: basket_with_mana_potions behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1

blue_book: display_name: Blue book resource: material: POTION generate: false model_path: blue_book behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9

blue_merchant_booth: display_name: blue_merchant_booth resource: material: PAPER generate: false model_path: blue_merchant_booth behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 3 height: 2 length_offset: 0 width_offset: 1 height_offset: 0

carrot: display_name: carrot resource: material: PAPER generate: false model_path: carrot behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GRASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GRASS_BREAK volume: 1 pitch: 0.9

carrot_basket_stand: display_name: carrot_basket_stand resource: material: PAPER generate: false model_path: carrot_basket_stand behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GRASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GRASS_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1 length_offset: 0 width_offset: 0 height_offset: 0

empty_basket_stand: display_name: empty_basket_stand resource: material: PAPER generate: false model_path: empty_basket_stand behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1 length_offset: 0 width_offset: 0 height_offset: 0

empty_basket: display_name: empty_basket resource: material: PAPER generate: false model_path: empty_basket behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1 length_offset: 0 width_offset: 0 height_offset: 0

health_potion: display_name: health_potion resource: material: PAPER generate: false model_path: health_potion behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GLASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GLASS_BREAK volume: 1 pitch: 0.9

mana_potion: display_name: mana_potion resource: material: PAPER generate: false model_path: mana_potion behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GLASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GLASS_BREAK volume: 1 pitch: 0.9

potato_basket_stand: display_name: potato_basket_stand resource: material: PAPER generate: false model_path: potato_basket_stand behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1

props_blue_merchant_booth: display_name: props_blue_merchant_booth resource: material: PAPER generate: false model_path: props_blue_merchant_booth behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 3 height: 1 length_offset: 0 width_offset: 1 height_offset: 0

red_merchant_booth: display_name: red_merchant_booth resource: material: PAPER generate: false model_path: red_merchant_booth behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 3 height: 1 length_offset: 0 width_offset: 1 height_offset: 0

red_book: display_name: red_book resource: material: PAPER generate: false model_path: red_book behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9

scrolls: display_name: scrolls resource: material: PAPER generate: false model_path: scrolls behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9

stack_blue_book: display_name: stack_blue_book resource: material: PAPER generate: false model_path: stack_blue_book behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9

stack_red_book: display_name: stack_red_book resource: material: PAPER generate: false model_path: stack_red_book behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9

stack_of_bottles: display_name: stack_of_bottles resource: material: PAPER generate: false model_path: stack_of_bottles behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GLASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GLASS_BREAK volume: 1 pitch: 0.9

stack_of_potions: display_name: stack_of_potions resource: material: PAPER generate: false model_path: stack_of_potions behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GLASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GLASS_BREAK volume: 1 pitch: 0.9

Screenshots/Videos (you can drag and drop files or paste links)

None

github-actions[bot] commented 1 year ago

Hello, your report will be looked into as soon as possible. Please do not bump this thread and don't post it on multiple platforms.

Thanks a lot for your patience.

LoneDev6 commented 1 year ago

Please read "Common issues" and let me know if it fixes the issue. https://itemsadder.devs.beer/compatibility-with-other-plugins/compatible/worldguard-flags#common-issues