Closed HalosDev closed 1 year ago
Hello, your report will be looked into as soon as possible. Please do not bump this thread and don't post it on multiple platforms.
Thanks a lot for your patience.
Please read "Common issues" and let me know if it fixes the issue. https://itemsadder.devs.beer/compatibility-with-other-plugins/compatible/worldguard-flags#common-issues
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Discord tag (optional)
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What happened?
So I placed down some items in a protective zone. Regular players can just click it and it breaks. The zone is fully protected with WG no blocks can be destroyed. Also we tryed using the perms to deny players from destroying it that did not work.
Steps to reproduce the issue
Place a furniture item down. In a protective zone, then on a alt account destory the item by just clicking on it.
Server version
[23:46:48 INFO]: Current: git-Purpur-2088 (MC: 1.20.2)*
ItemsAdder Version
[23:47:44 INFO]: ItemsAdder version 3.6.2-beta-r2
ProtocolLib Version
[23:48:17 INFO]: ProtocolLib version 5.1.1-SNAPSHOT-669
LoneLibs Version
[23:48:41 INFO]: LoneLibs version 1.0.27
FULL server log
No response
Error (optional)
Problematic items yml configuration file (optional)
Other files, you can drag and drop them here to upload. (optional)
info: namespace: merchant_pack items: apple_basket_stand: display_name: apple_basket_stand resource: material: PAPER generate: false model_path: apple_basket_stand behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1 basket_with_health_potions: display_name: basket_with_health_potions resource: material: PAPER generate: false model_path: basket_with_health_potions behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1
basket_with_mana_potions: display_name: basket_with_mana_potions resource: material: PAPER generate: false model_path: basket_with_mana_potions behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1
blue_book: display_name: Blue book resource: material: POTION generate: false model_path: blue_book behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9
blue_merchant_booth: display_name: blue_merchant_booth resource: material: PAPER generate: false model_path: blue_merchant_booth behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 3 height: 2 length_offset: 0 width_offset: 1 height_offset: 0
carrot: display_name: carrot resource: material: PAPER generate: false model_path: carrot behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GRASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GRASS_BREAK volume: 1 pitch: 0.9
carrot_basket_stand: display_name: carrot_basket_stand resource: material: PAPER generate: false model_path: carrot_basket_stand behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GRASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GRASS_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1 length_offset: 0 width_offset: 0 height_offset: 0
empty_basket_stand: display_name: empty_basket_stand resource: material: PAPER generate: false model_path: empty_basket_stand behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1 length_offset: 0 width_offset: 0 height_offset: 0
empty_basket: display_name: empty_basket resource: material: PAPER generate: false model_path: empty_basket behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1 length_offset: 0 width_offset: 0 height_offset: 0
health_potion: display_name: health_potion resource: material: PAPER generate: false model_path: health_potion behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GLASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GLASS_BREAK volume: 1 pitch: 0.9
mana_potion: display_name: mana_potion resource: material: PAPER generate: false model_path: mana_potion behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GLASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GLASS_BREAK volume: 1 pitch: 0.9
potato_basket_stand: display_name: potato_basket_stand resource: material: PAPER generate: false model_path: potato_basket_stand behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 1 height: 1
props_blue_merchant_booth: display_name: props_blue_merchant_booth resource: material: PAPER generate: false model_path: props_blue_merchant_booth behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 3 height: 1 length_offset: 0 width_offset: 1 height_offset: 0
red_merchant_booth: display_name: red_merchant_booth resource: material: PAPER generate: false model_path: red_merchant_booth behaviours: furniture: entity: item_frame solid: true small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOD_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOD_BREAK volume: 1 pitch: 0.9 hitbox: length: 1 width: 3 height: 1 length_offset: 0 width_offset: 1 height_offset: 0
red_book: display_name: red_book resource: material: PAPER generate: false model_path: red_book behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9
scrolls: display_name: scrolls resource: material: PAPER generate: false model_path: scrolls behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9
stack_blue_book: display_name: stack_blue_book resource: material: PAPER generate: false model_path: stack_blue_book behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9
stack_red_book: display_name: stack_red_book resource: material: PAPER generate: false model_path: stack_red_book behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_WOOL_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_WOOL_BREAK volume: 1 pitch: 0.9
stack_of_bottles: display_name: stack_of_bottles resource: material: PAPER generate: false model_path: stack_of_bottles behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GLASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GLASS_BREAK volume: 1 pitch: 0.9
stack_of_potions: display_name: stack_of_potions resource: material: PAPER generate: false model_path: stack_of_potions behaviours: furniture: entity: item_frame solid: false small: false placeable_on: floor: true ceiling: false walls: false sound: place: name: BLOCK_GLASS_PLACE volume: 1 pitch: 0.9 break: name: BLOCK_GLASS_BREAK volume: 1 pitch: 0.9
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