On lower-powered devices like cell phones and Oculus Quests we will run into performance issues with larger worlds. Is there a way we can incorporate some sort of dynamic loading/unloading/LOD system that increases performance form these worlds automatically, or shoudl we just recommend devs and designers to break up worlds into smaller bits? Or maybe we just use lesser assets #151 ?
On lower-powered devices like cell phones and Oculus Quests we will run into performance issues with larger worlds. Is there a way we can incorporate some sort of dynamic loading/unloading/LOD system that increases performance form these worlds automatically, or shoudl we just recommend devs and designers to break up worlds into smaller bits? Or maybe we just use lesser assets #151 ?