PlumCantaloupe / circlesxr

A work-in-progress framework that aims to bring together multi-user XR experiences in learning using WebXR.
https://www.anthony-scavarelli.com/portfolio/circles-webvr-education-platform/
MIT License
15 stars 31 forks source link

Explore LOD (Level of Detail) functionality for larger worlds #152

Open PlumCantaloupe opened 3 years ago

PlumCantaloupe commented 3 years ago

On lower-powered devices like cell phones and Oculus Quests we will run into performance issues with larger worlds. Is there a way we can incorporate some sort of dynamic loading/unloading/LOD system that increases performance form these worlds automatically, or shoudl we just recommend devs and designers to break up worlds into smaller bits? Or maybe we just use lesser assets #151 ?