PlumCantaloupe / circlesxr

A work-in-progress framework that aims to bring together multi-user XR experiences in learning using WebXR.
https://www.anthony-scavarelli.com/portfolio/circles-webvr-education-platform/
MIT License
15 stars 31 forks source link

Island 3 including Tecum, Tegmentum, Red Nucleus scenes #165

Closed judyc closed 2 years ago

judyc commented 2 years ago

Includes Walter's changes and mine

Screen Shot 2022-02-23 at 1 29 54 PM

PlumCantaloupe commented 2 years ago

Okay thanks @judyc. I see we have so many "MemoryPalace***" worlds (see screenshot below):

Screen Shot 2022-02-24 at 10 57 21 AM

Which ones should we keep? All of them? My understanding is that the "high resolution" version is probably not worth the effort as it doesn't work on the Oculus Quest anyhow.

Currently, I see that "COG_MemoryPalace_New" is the new world in this PR. Should we change the URL pathway here:

https://github.com/PlumCantaloupe/circlesxr/blob/b4c655f7b194570ac7f41eb5cf1acf9ae577496d/node_server/public/web/views/explore.pug#L21

to show the new world?

It looks good though. The animated models are fun, and it seems to run on Quest 1 no problem. Just some long loading times, but maybe we can make a better loading screen in the future.

judyc commented 2 years ago

Hey Anthony,

Yep, the high resolution one can go.

As for the LowRes (I think I see this more like production where the students are in the environment) and the "New" is like our staging environment that we're adding/developing to.

Do you think it makes sense? We could remove the highres and rename the lowres as production and new as staging?

judyc commented 2 years ago

Is the cog-sci branch staging and main production?

PlumCantaloupe commented 2 years ago

Yeah, that makes sense. I currently have the cog-sci branch circlesxr to show work to others but ultimately it should be main.

PlumCantaloupe commented 2 years ago

Okay, looks like it works. Tested on Quest and Chrome browser. Updated web links on explore page.

PlumCantaloupe commented 2 years ago

Also had to fix a naming issue where the uppercase "I" on "island_3/assets/FourMen.png" path was not consistent so the image would not load on Linux.

Make sure to use the same case for the pathway you give in A-Frame and in the file directories :)