[x] adapt griddistance and gridunits in system.json
"grid": {
"distance": 1,
"units": "Yards"
}
[x] Replace Math.clamped( with Math.clamp(
[x] {{#select}} handlebars helper deprecated 😣 replace with selectOptions or use own solution
[x] Remove .evaluate({ async: true }) from all Rolls (not required anymore, all rolls async always)
[x] Move all functions names Object.keys(foundry.utils) to new namespace foundry.utils or add
const { mergeObject, duplicate } = foundry.utils
where required. (Build regex to search)
[x] header buttons add new title attribute
[x] change reference to class Die, DiceTerm, OperatorTerm (instanceof Die) to foundry.dice.terms.Die
[x] replace icon with img for effects, status effect tab
[x] move onUpdateDocuments to _onUpdateOperation
[x] _onDeleteDocuments to _onDeleteOperation
[x] _onCreateDocuments to _onCreateOperation
[x] replace colorpicker handlebars helper
[x] game.system.documentTypes.Item is now object instead of array
[x] Removed support for TokenDocument#effects and TokenDocument#overlayEffect. Status effects on a Token are now handled entirely by Active Effects on the Token's associated Actor. (10396)
[x] Began gradually moving code into client-side ESModules. AudioHelper has been moved to foundry.audio.AudioHelper
[x] drawEffects of token update
[x] temporary: true deprecated in document create
[x] replace .icon with .img for chat conditions and everything
[x] _preUpdate now has whole document instead of just delta, making looking for attribute changes manual
New stuff
[x] evaluate toEmbed() method of items and actors
System specific
[x] ChatMessage.create({}, false) remove false
[ ] modul importer active effects icon heißt nun img
[x] adapt griddistance and gridunits in system.json
[x] Replace Math.clamped( with Math.clamp(![grafik](https://github.com/Plushtoast/dsk-foundryVTT/assets/44941845/31cc4aa6-9103-433a-90d6-086b550c1fa9)
[x] {{#select}} handlebars helper deprecated 😣 replace with selectOptions or use own solution
[x] Remove .evaluate({ async: true }) from all Rolls (not required anymore, all rolls async always)
[x] Move all functions names Object.keys(foundry.utils) to new namespace foundry.utils or add
where required. (Build regex to search)
[x] header buttons add new title attribute
[x] change reference to class Die, DiceTerm, OperatorTerm (instanceof Die) to foundry.dice.terms.Die
[x] replace icon with img for effects, status effect tab
[x] move onUpdateDocuments to _onUpdateOperation
[x] _onDeleteDocuments to _onDeleteOperation
[x] _onCreateDocuments to _onCreateOperation
[x] replace colorpicker handlebars helper
[x] game.system.documentTypes.Item is now object instead of array
[x] Removed support for TokenDocument#effects and TokenDocument#overlayEffect. Status effects on a Token are now handled entirely by Active Effects on the Token's associated Actor. (10396)
[x] Began gradually moving code into client-side ESModules. AudioHelper has been moved to foundry.audio.AudioHelper
[x] drawEffects of token update
[x] temporary: true deprecated in document create
[x] replace .icon with .img for chat conditions and everything
[x] _preUpdate now has whole document instead of just delta, making looking for attribute changes manual
New stuff
System specific