Closed Hrccccc closed 7 months ago
Got fixed by changing game subtitle to English
That's good to know! But I still think this should support any language, so I'm going to re-open this.
This is probably going to be a significant amount of work to fix properly, though. I think I'll need someone to do a full run with a custom autosplitter and debugview.
Reminder that you can create a FileLogger
with asl-help
: vars.Helper.StartFileLogger("GameName.log");
. Optional parameters include int maximumLinesInFile
and int amountOfLinesToFlush
.
Use vars.Log
to log both to trace listeners and the file.
https://github.com/LiterallyMetaphorical/LiveSplit.POPTLC/pull/16 This PR appears to fix this, at least for the splits in the challenge. It breaks the rest, but that can be supported later.
Will merge it in once we get more confidence
I think this is working now, please try in your original language
Is there an existing issue for this?
Did you install the autosplitter via the LiveSplit UI?
Expected Behaviour
Autosplits after a mission is completed in the middle of a run, not only at the beginning and the end.
Actual Behaviour
Doesn't split when a mission is completed except for the ending one. Also works fine when starting.
Link to a video with DebugView output.
https://www.bilibili.com/video/BV12c41147M4/?vd_source=28bc3bf05d7add15b9a5e194998ba91b
Log output