Closed MinecraftAddict131 closed 11 years ago
Please clarify your question.
The ".lang" file is located in the "assets" folder on MinecraftPE. I wasn't sure if you could make it so that instead of using the ".lang" file provided, It could use an emulated ".lang" located on the server. When you would edit the server's ".lang", then the name of items would also change client-side.
This can be a possibility for Alpha_1.4. Alpha_1.3 is already planned. Depending on if sekjun and shoghicp can easily do this, they might work on it! I'm just finding ways now and using some of the api to make something for this.
:) Thank you. Does that mean server textures are possible as well?
That'd be great, I'm looking to make a homebrew experience bar. Also, can you force the message to be sent to the client without them switching items?
@williamtdr lol, You stalking my conversations.
@MinecraftAddict131 No, I get all notifications through email. :)
@williamtdr because you follow me. ;)
You can't edit the client .lang file ;)
That's what I thought. Until the client supports it. Just like MCPC Textures.
On 11 May 2013 22:37, Shoghi Cervantes notifications@github.com wrote:
You can't edit the client .lang file ;)
— Reply to this email directly or view it on GitHubhttps://github.com/shoghicp/PocketMine-MP/issues/234#issuecomment-17759671 .
Shoghicp has all the answers ;)
On 11 May 2013 22:39, Michael Yoo sekjun9878@gmail.com wrote:
That's what I thought. Until the client supports it. Just like MCPC Textures.
On 11 May 2013 22:37, Shoghi Cervantes notifications@github.com wrote:
You can't edit the client .lang file ;)
— Reply to this email directly or view it on GitHubhttps://github.com/shoghicp/PocketMine-MP/issues/234#issuecomment-17759671 .
Thanks. :)
Doh. Now that'd be cool.
MinecraftAddict131 notifications@github.com wrote:
Thanks. :)
— Reply to this email directly or view it on GitHub.
You can force the creative inventory to be only the default... Can you enforce the .lang file to change the name of items in the hot bar?