PocketMine / PocketMine-MP

Legacy PocketMine-MP repository. Head to https://github.com/pmmp for up to date software.
https://www.pocketmine.net/
GNU Lesser General Public License v3.0
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player movement bugged and most players crash when attempting to join #4207

Closed XFuryMCPE closed 8 years ago

XFuryMCPE commented 8 years ago

No one appears to be moving.. And almost everyone is crashing when they try to join .-.

ghost commented 8 years ago

Have you updated Minecraft: Pocket Edition or PocketMine-MP?

robske110 commented 8 years ago

I can confirm this with latest commit and 0.15

dktapps commented 8 years ago

Same issues on Genisys. We've collected together a list of issues here

HBIDamian commented 8 years ago

I have a way to temporary fix this issue (It may also work for Third Party Versions of PocketMine too.)

All you need to do, is delete ALL player date from the /players directory/folder.

If anyone wants to confirm this, you are welcome to

Awzaw commented 8 years ago

I checked that, some players thought it was lagging less, but I don't think it helped.

UPDATE: deleting worlds on local servers fixed the problem, but I didn't have this issue on remote servers. I don't have the join/disconnect problem with the official update, only leashes, and weak client updates which are indeed already fixed on the main PM fork/spoon.

MichaelM04 commented 8 years ago

CustomAlerts causes a issue too, when it was enabled it would make the players crash on join(error listed below appears), once I disabled the plugin it would only show a "Disconnected From Server" screen. Still doesn't allow anyone to join :/ . The issue with CustomAlerts is that it uses $protocol1 when $protocol1 was removed and its now just $protocol. Should be a easy fix I'll experiment once I can get it working.

MichaelM04 commented 8 years ago

Okay my phone finally let me connect on 0.15 on a test server I had to sign out of Xbox live for it to work (clue?). Indeed all you have to do is change the $protocol1 to $protocol and customalerts works fine :) . Bug wise all I see is a hand glitch screenshot_2016-06-17-06-48-29

HBIDamian commented 8 years ago

Hmm. Im connected via xbox live, and that works for me. The thing that triggered the server to work for me was deleting player data. :/

trekinsanity commented 8 years ago

I just updated PocketMine to version 0.15 (on a Mac OS 10.11.5). Every time players join, they get booted out (on login). I have removed the players folder, stopped, and started the server. Same results. Any suggestions?

ctalbot4 commented 8 years ago

It's probably because there are mobs near your spawn point, which crashes Minecraft.

MichaelM04 commented 8 years ago

@ctalbot2004 Indeed, after further testing mobs are what causes crash on join. Is in no relations to Xbox live. And also mobs do not update on move and leashed. All already referenced, backing those up.

XFuryMCPE commented 8 years ago

These have all been fixed on Genisys, check them out

MichaelM04 commented 8 years ago

Even running latest Genisys (2 hours ago build) I still get client crash due to slapper's

craftyc0der commented 8 years ago

We are still crashing constantly. Our world works for about 10 minutes before our app crashes whenever we enter the world. Deleting the player and sometimes the world is required to get it working again. Also, we generally do not see the other players moving. Each player is basically alone in world even though other players are also logged in.

btarno commented 8 years ago

I don't notice any crashing. In fact it seems stable to me but none of the players are moving even though they actually are. Running pocketmine 0.15 on a linux server. Connecting with ipad clients.

ChaostixZix commented 8 years ago

I Have The Same Issue, Player Disconected When Trying To Join, I Solved That By Deleting EssentialsPE Plugin, But None Of The Player Are Moving

Im Running Pocketmine-MP 1.6Dev For MCPE 0.15 Alpha , And Connecting With Minecraft Windows 10 Edition

ChaostixZix commented 8 years ago

screenshot_14 This Is The ScreenShot Of An Indonesian Server, Player With Lead Are Not Moving, But Player Without Lead Is Moving,

My Question Is ,How To Remove The Lead Automatically? Because The Lead Came Automatically Too When Player Join