A screenshot or full text of the error from the console:
How to reproduce:
Read before submitting
If we are not able to reproduce the error, we may ask for you to submit a world so we can test it. Same process for schematics.
If you have included enough information for each section, please delete the above header and all the text below.
MCEdit version: 2.0.0-beta14
Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
Platform: win32
System version: Windows-10-10.0.18362
Processor: Intel64 Family 6 Model 94 Stepping 3, GenuineIntel
Obtained a GL context with this format:
Valid: True
Version: 4.6
Hardware Accelerated: True
Depth buffer: True, 24
Double buffer: True
Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile
Traceback (most recent call last):
File "mcedit2\editorsession.py", line 1643, in viewOffsetChanged (self is a EditorTab)
File "mcedit2\worldview\minimap.py", line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
File "mcedit2\util\raycast.py", line 30, in rayCastInBounds
File "mcedit2\util\profiler.py", line 73, in _wrapper (self is a Profiler)
File "mcedit2\util\raycast.py", line 77, in rayCast
File "mcedit2\util\raycast.py", line 215, in advanceToChunk
File "mceditlib\worldeditor.py", line 831, in getChunk (self is a WorldEditorDimension)
File "mceditlib\worldeditor.py", line 499, in getChunk (self is a WorldEditor)
File "mceditlib\cachefunc.py", line 77, in call (self is a lru_cache_object)
File "mceditlib\worldeditor.py", line 477, in _getChunkDataRaw (self is a WorldEditor)
File "mceditlib\anvil\adapter.py", line 922, in readChunk (self is a AnvilWorldAdapter)
AnvilChunkFormatError: [Errno Error loading chunk: KeyError('Key Blocks not found.',)] None: <traceback object at 0x00000240D29FF848>
MCEdit Unified bug report template. For MCEdit 2.0 bugs see here : https://github.com/mcedit/mcedit2
Description of Issue:
MCEdit Version:
Minecraft Version the world was last opened in:
Operating System:
A screenshot or full text of the error from the console:
How to reproduce:
Read before submitting
If we are not able to reproduce the error, we may ask for you to submit a world so we can test it. Same process for schematics. If you have included enough information for each section, please delete the above header and all the text below.
MCEdit version: 2.0.0-beta14 Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)] Platform: win32 System version: Windows-10-10.0.18362 Processor: Intel64 Family 6 Model 94 Stepping 3, GenuineIntel
Obtained a GL context with this format: Valid: True Version: 4.6 Hardware Accelerated: True Depth buffer: True, 24 Double buffer: True Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile
Driver info: GL_VERSION: 4.6.0 NVIDIA 457.30 (4, 6) GL_VENDOR: 'NVIDIA Corporation' GL_RENDERER: 'GeForce GTX 1070 Ti/PCIe/SSE2'
Unhandled Exception
Traceback (most recent call last): File "mcedit2\editorsession.py", line 1643, in viewOffsetChanged (self is a EditorTab) File "mcedit2\worldview\minimap.py", line 187, in currentViewMatrixChanged (self is a MinimapWorldView) File "mcedit2\util\raycast.py", line 30, in rayCastInBounds
File "mcedit2\util\profiler.py", line 73, in _wrapper (self is a Profiler) File "mcedit2\util\raycast.py", line 77, in rayCast
File "mcedit2\util\raycast.py", line 215, in advanceToChunk
File "mceditlib\worldeditor.py", line 831, in getChunk (self is a WorldEditorDimension) File "mceditlib\worldeditor.py", line 499, in getChunk (self is a WorldEditor) File "mceditlib\cachefunc.py", line 77, in call (self is a lru_cache_object) File "mceditlib\worldeditor.py", line 477, in _getChunkDataRaw (self is a WorldEditor) File "mceditlib\anvil\adapter.py", line 922, in readChunk (self is a AnvilWorldAdapter) AnvilChunkFormatError: [Errno Error loading chunk: KeyError('Key Blocks not found.',)] None: <traceback object at 0x00000240D29FF848>